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Greedy player, what should we do?
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<blockquote data-quote="scrubkai" data-source="post: 2044436" data-attributes="member: 9766"><p><strong>Another Thought</strong></p><p></p><p>If I ran into this in my game....</p><p></p><p>I'd start giving the party some "Custom" magic items....Thing's that are hard to calculate the value of. For example:</p><p>A headband of Precise Shot... </p><p>A user activated sword with a +5 bonus but only for 5 rounds a day.</p><p>A magic Weapon that can change from Silver, to Cold Iron to Lawful (but only one at a time) at will.</p><p>A scarab that allows the Wearer to sneak attack Constructs and Undead.</p><p>Or a flawed ring of protection, that gives you +4 to AC but drops your dex by 4 (min 3)....</p><p></p><p>Sure he can guess that the item is worth X, ( I could be argued that the flawed ring is worth someplace around a ring +2) but a fighter with a 3 dex would put a MUCH higher value on it then my rogue with an 18 dex. </p><p></p><p>It would be a little more work for you, but it takes some of the "Accounting" out of character. Each player starts picking the items they like best and often other characters are happy to let the item go, as they think the item has no use to them and would have no clue what it's worth anyway.</p><p></p><p>Given this won't work for every item, but I would think that after throwing a few of these items into the mix the values of each characters items will be so variable that it will be hard to know if one character got his fair gp share or not. As I've seen it the party just starts handing out items to the people who can use it best and just kinda know when everyone is even in power level.</p></blockquote><p></p>
[QUOTE="scrubkai, post: 2044436, member: 9766"] [b]Another Thought[/b] If I ran into this in my game.... I'd start giving the party some "Custom" magic items....Thing's that are hard to calculate the value of. For example: A headband of Precise Shot... A user activated sword with a +5 bonus but only for 5 rounds a day. A magic Weapon that can change from Silver, to Cold Iron to Lawful (but only one at a time) at will. A scarab that allows the Wearer to sneak attack Constructs and Undead. Or a flawed ring of protection, that gives you +4 to AC but drops your dex by 4 (min 3).... Sure he can guess that the item is worth X, ( I could be argued that the flawed ring is worth someplace around a ring +2) but a fighter with a 3 dex would put a MUCH higher value on it then my rogue with an 18 dex. It would be a little more work for you, but it takes some of the "Accounting" out of character. Each player starts picking the items they like best and often other characters are happy to let the item go, as they think the item has no use to them and would have no clue what it's worth anyway. Given this won't work for every item, but I would think that after throwing a few of these items into the mix the values of each characters items will be so variable that it will be hard to know if one character got his fair gp share or not. As I've seen it the party just starts handing out items to the people who can use it best and just kinda know when everyone is even in power level. [/QUOTE]
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Greedy player, what should we do?
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