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*Pathfinder & Starfinder
Greedy Players and the Lust for Treasure!
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<blockquote data-quote="Saeviomagy" data-source="post: 4437292" data-attributes="member: 5890"><p>Sounds like your players are selfish jerks. Well, at least one of them is.</p><p></p><p>Characters who engage in such behaviour are unaligned at best. Not that it really matters.</p><p></p><p>If you're fine running a game of greedy backstabbing mercenary bastards, then things aren't really a problem. Just make sure the entire group know that you're allowing stuff like that, or you might find that one character runs amok and ruins the fun of the others. Make sure that players don't bring in "the brother of the guy who was just murdered" revenge characters. Also make sure that you're fair in dispensing information. It only makes sense that someone would notice their posessions are missing at the beginning or end of the adventuring day, or when they go to use them. It also makes sense that if, say, the rogue draws the dagger in front of the ranger, that the ranger will recognise it.</p><p></p><p>If you're totally not interested, make sure your players know the fact and institute a treasure division system of equal cash for everyone, plus magic items going to the character they're most effective for. Which isn't a ranger getting a magic dagger (barring a very specific breed of ranger).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4437292, member: 5890"] Sounds like your players are selfish jerks. Well, at least one of them is. Characters who engage in such behaviour are unaligned at best. Not that it really matters. If you're fine running a game of greedy backstabbing mercenary bastards, then things aren't really a problem. Just make sure the entire group know that you're allowing stuff like that, or you might find that one character runs amok and ruins the fun of the others. Make sure that players don't bring in "the brother of the guy who was just murdered" revenge characters. Also make sure that you're fair in dispensing information. It only makes sense that someone would notice their posessions are missing at the beginning or end of the adventuring day, or when they go to use them. It also makes sense that if, say, the rogue draws the dagger in front of the ranger, that the ranger will recognise it. If you're totally not interested, make sure your players know the fact and institute a treasure division system of equal cash for everyone, plus magic items going to the character they're most effective for. Which isn't a ranger getting a magic dagger (barring a very specific breed of ranger). [/QUOTE]
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Greedy Players and the Lust for Treasure!
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