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Greedy Players and the Lust for Treasure!
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<blockquote data-quote="robgmsft" data-source="post: 4437712" data-attributes="member: 8729"><p><strong>Why not borrow a system from MMO guilds?</strong></p><p></p><p>Here's how it works - every player keeps track of a loot score, start everyone at zero with a small randomized tie-breaker amount added on. Let's say you have 4 players. When a magic item is found, the player with the highest loot score gets first dibs on whether they want the item.</p><p></p><p>Each player in order of loot score gets an option, if no one wants the item, immediately 'melt it down' for cash (1/5 value of item in 4E) and distribute the money. If there's a wizard who can melt it for arcane energy that works too.</p><p></p><p>If a player on their turn decides they want the item (in this example the 360gp magic item), then that player subtracts 360 from their loot score (negative numbers are OK) and all of the other players add 360/3 (number of players not getting the loot) to their loot score.</p><p></p><p>So, at the beginning you had:</p><p></p><p>A: 4</p><p>B: 3</p><p>C: 2</p><p>D: 1</p><p></p><p>The numbers 1-4 were assigned after each player rolled highest, this is only necessary at the very beginning. The players find a 360gp magic dagger and a 120gp magic shield. A is a wizard, so skips out on choosing. B is a fighter and selects the shield. (only one item at a time can be selected, then scores are recomputed). So, B gets -120 and the rest get +40</p><p></p><p>A: 44</p><p>C: 42</p><p>D: 41</p><p>B: -117</p><p></p><p>Now the group starts again. A passes, C passes, D chooses the 360gp dagger. D gets -360, everyone else gets +120.</p><p></p><p>A: 164</p><p>C: 162</p><p>B: 3</p><p>D: -319</p><p></p><p>This works even if someone misses a session. If the players agree to abide by this system then tell them if they agree to honor it without fighting or stealing, you'll add a random (Level - 2) magic item to any loot horde containing a magic item 50% of the time.</p><p></p><p>If you want, award small loot score amounts for bringing food, keeping track of notes for the adventure, etc. It won't unbalance the game at all and it will make your life easier.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="robgmsft, post: 4437712, member: 8729"] [b]Why not borrow a system from MMO guilds?[/b] Here's how it works - every player keeps track of a loot score, start everyone at zero with a small randomized tie-breaker amount added on. Let's say you have 4 players. When a magic item is found, the player with the highest loot score gets first dibs on whether they want the item. Each player in order of loot score gets an option, if no one wants the item, immediately 'melt it down' for cash (1/5 value of item in 4E) and distribute the money. If there's a wizard who can melt it for arcane energy that works too. If a player on their turn decides they want the item (in this example the 360gp magic item), then that player subtracts 360 from their loot score (negative numbers are OK) and all of the other players add 360/3 (number of players not getting the loot) to their loot score. So, at the beginning you had: A: 4 B: 3 C: 2 D: 1 The numbers 1-4 were assigned after each player rolled highest, this is only necessary at the very beginning. The players find a 360gp magic dagger and a 120gp magic shield. A is a wizard, so skips out on choosing. B is a fighter and selects the shield. (only one item at a time can be selected, then scores are recomputed). So, B gets -120 and the rest get +40 A: 44 C: 42 D: 41 B: -117 Now the group starts again. A passes, C passes, D chooses the 360gp dagger. D gets -360, everyone else gets +120. A: 164 C: 162 B: 3 D: -319 This works even if someone misses a session. If the players agree to abide by this system then tell them if they agree to honor it without fighting or stealing, you'll add a random (Level - 2) magic item to any loot horde containing a magic item 50% of the time. If you want, award small loot score amounts for bringing food, keeping track of notes for the adventure, etc. It won't unbalance the game at all and it will make your life easier. Good luck! [/QUOTE]
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