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<blockquote data-quote="Warpiglet" data-source="post: 7403039" data-attributes="member: 6689161"><p>Well, this is all true. It is tortured. It is even more convoluted than that. The whole thing depends upon thaumaturgy, and instrument proficiency and some other odds and ends for roleplaying.</p><p></p><p>I always go blade and always take moderately armored. Its a breeze of course with hexblade! And the old level dip makes things easy (though I have never done it). The truth is simply that what I am proposing is NOT numerically superior. Rather, it will be an exercise in management and survival. </p><p></p><p>That the character does not keep up with optimized builds is less an issue. However, doing enough to survive is really the question. I want to play this particular character--and unlikely hero chose to be the herald of an angel. He is able to use disguise self to do his good work and leave. He is able to wow others with a blast from his horn (thaumaturgy) if he makes pronouncements. But he has to live in dangerous places to spread the good word especially if he wants to learn more powerful magic!</p><p></p><p>I also wanted to capitalize on a greatsword or other big martial weapon via Hobgoblin. That is a fun treat. And if that is the main trick, going red dragon sorcerer is probably the better way to go. Heck, I could quicken green flame blades with armor (light...maybe magic-ed up enough to match dragon scales?).</p><p></p><p>But I digress. I want to play the celestial patron. Just struggling with the main go to attack. I could go blade pact but would have to give up a lot of versatility. I think the herald of an angle should be able to detect magic, comprehend languages and so forth...otherwise what kind of emissary are you? The tome boon would do all of that. Just not the two weapon attacks...</p><p></p><p>(sigh) hate to multiclass but if that is what is necessary, you gotta do what you gotta do.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7403039, member: 6689161"] Well, this is all true. It is tortured. It is even more convoluted than that. The whole thing depends upon thaumaturgy, and instrument proficiency and some other odds and ends for roleplaying. I always go blade and always take moderately armored. Its a breeze of course with hexblade! And the old level dip makes things easy (though I have never done it). The truth is simply that what I am proposing is NOT numerically superior. Rather, it will be an exercise in management and survival. That the character does not keep up with optimized builds is less an issue. However, doing enough to survive is really the question. I want to play this particular character--and unlikely hero chose to be the herald of an angel. He is able to use disguise self to do his good work and leave. He is able to wow others with a blast from his horn (thaumaturgy) if he makes pronouncements. But he has to live in dangerous places to spread the good word especially if he wants to learn more powerful magic! I also wanted to capitalize on a greatsword or other big martial weapon via Hobgoblin. That is a fun treat. And if that is the main trick, going red dragon sorcerer is probably the better way to go. Heck, I could quicken green flame blades with armor (light...maybe magic-ed up enough to match dragon scales?). But I digress. I want to play the celestial patron. Just struggling with the main go to attack. I could go blade pact but would have to give up a lot of versatility. I think the herald of an angle should be able to detect magic, comprehend languages and so forth...otherwise what kind of emissary are you? The tome boon would do all of that. Just not the two weapon attacks... (sigh) hate to multiclass but if that is what is necessary, you gotta do what you gotta do. [/QUOTE]
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