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Green Ronin Announces 'Cthulhu Awakens' RPG
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<blockquote data-quote="MGibster" data-source="post: 8521704" data-attributes="member: 4534"><p>I think it's important to note that I haven't seen a single game really try to emulate a Lovecraft story. Not even perennial favorite Chaosium's <em>Call of Cthulhu</em>. They've tried to evoke certain moods, use certain tropes, and of course use the various critters, but none of the scenarios really feels like a Lovecraft story to me. Which is fine. Like you said, his characters were mostly flat and they weren't typically featured in more than one story. And in a game we typically have anywhere between 4-6 characters who are investigating which creates a much different dynamic. </p><p></p><p></p><p>You've really got to have players who are willing to buy into the fact that they're playing a horror game. I have one player who loves doing that and doesn't mind when horrible things happen to his character. I have others who will move heaven and earth to avoid having anything bad happen to their characters. Deadlands is one of my favorite settings....I don't really consider it horror, but that's not a hill I'm going to die on, but it's good fun. </p><p></p><p></p><p>I think most horror games are best for one shots or short campaigns. When I ran Trail of Cthulhu many years ago, I told the PCs to make characters that were either members of the NYPD or somehow connected to the NYPD. The campaign was relatively short and designed to end once certain goals were met.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8521704, member: 4534"] I think it's important to note that I haven't seen a single game really try to emulate a Lovecraft story. Not even perennial favorite Chaosium's [I]Call of Cthulhu[/I]. They've tried to evoke certain moods, use certain tropes, and of course use the various critters, but none of the scenarios really feels like a Lovecraft story to me. Which is fine. Like you said, his characters were mostly flat and they weren't typically featured in more than one story. And in a game we typically have anywhere between 4-6 characters who are investigating which creates a much different dynamic. You've really got to have players who are willing to buy into the fact that they're playing a horror game. I have one player who loves doing that and doesn't mind when horrible things happen to his character. I have others who will move heaven and earth to avoid having anything bad happen to their characters. Deadlands is one of my favorite settings....I don't really consider it horror, but that's not a hill I'm going to die on, but it's good fun. I think most horror games are best for one shots or short campaigns. When I ran Trail of Cthulhu many years ago, I told the PCs to make characters that were either members of the NYPD or somehow connected to the NYPD. The campaign was relatively short and designed to end once certain goals were met. [/QUOTE]
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