Pramas
Explorer
You can now download a PDF preview of the Thieves' Quarter sourcebook from our website. It shows off Tymdrin's House of Fortune and the Dancing Kegs tavern, two of the many locations detailed in the book.
http://www.greenronin.com/cgi-bin/product.cgi?prodid=1026#related
The book ought to be shipping to distributors this week and be in stores towards the end of next week.
Thieves' Quarter
A City Quarters Sourcebook for the d20 System
Written by JD Wiker and Christopher West
Maps by Christopher West
80 pages, perfect bound
MSRP: $17.95
GRR1026
ISBN: 1-932442-18-9
Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest—or most foolhardy—venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter.
http://www.greenronin.com/cgi-bin/product.cgi?prodid=1026#related
The book ought to be shipping to distributors this week and be in stores towards the end of next week.
Thieves' Quarter
A City Quarters Sourcebook for the d20 System
Written by JD Wiker and Christopher West
Maps by Christopher West
80 pages, perfect bound
MSRP: $17.95
GRR1026
ISBN: 1-932442-18-9
Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest—or most foolhardy—venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter.