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Green Ronin's Advanced Players Manual?
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<blockquote data-quote="Crothian" data-source="post: 1980994" data-attributes="member: 232"><p>Chapter 1: Abilities: THis is mostly on a new ability called luck. It is interesting and allows for a better reason on why things happen to the PCs then just becasue they are PCs.</p><p></p><p>Chapter 2 Races: THis chapter has a point system of race constructed to create balanced races. It is an interesting idea that I nee3d to really look more into.</p><p></p><p>Chapter 3 Classes: Eldritch Weaver, Evangalist, Scout, Spellmaster, Thanemage, Warpriest. And it has epic versions of them all.</p><p></p><p>Chapter 4 Skills: No new skills, but more uses for the old ones as well as good expandings on them. Like blance checks for creatures of different sizes. </p><p></p><p>Chapter 5 Feats: Only 11 new feats, but some interesting ones like Rapid Sniping that allows shooting from a hidden position with a full attack action and hiding agian (at -10) in the same round. </p><p></p><p>Chapter 6 Descriptions: This has the alignment system in it,</p><p></p><p>Chapter 7 Mass Combat: Needs a good read before I can form any opinions. It is a bit less then 40 pages long.</p><p></p><p>Chapter 8 Spells: This is the bulk of the book at about 80 of the 225 pages. </p><p></p><p>Appendix 1 Pshycic. This might be the one presented in the Psychic Handbook, I don't recall the details of that exactly but they look close. It also has a section on customizing pshycic abilities. </p><p></p><p>Appendix 2 Sample Units: THis is for the mass combat system.</p></blockquote><p></p>
[QUOTE="Crothian, post: 1980994, member: 232"] Chapter 1: Abilities: THis is mostly on a new ability called luck. It is interesting and allows for a better reason on why things happen to the PCs then just becasue they are PCs. Chapter 2 Races: THis chapter has a point system of race constructed to create balanced races. It is an interesting idea that I nee3d to really look more into. Chapter 3 Classes: Eldritch Weaver, Evangalist, Scout, Spellmaster, Thanemage, Warpriest. And it has epic versions of them all. Chapter 4 Skills: No new skills, but more uses for the old ones as well as good expandings on them. Like blance checks for creatures of different sizes. Chapter 5 Feats: Only 11 new feats, but some interesting ones like Rapid Sniping that allows shooting from a hidden position with a full attack action and hiding agian (at -10) in the same round. Chapter 6 Descriptions: This has the alignment system in it, Chapter 7 Mass Combat: Needs a good read before I can form any opinions. It is a bit less then 40 pages long. Chapter 8 Spells: This is the bulk of the book at about 80 of the 225 pages. Appendix 1 Pshycic. This might be the one presented in the Psychic Handbook, I don't recall the details of that exactly but they look close. It also has a section on customizing pshycic abilities. Appendix 2 Sample Units: THis is for the mass combat system. [/QUOTE]
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