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*TTRPGs General
Green Ronin's Book of the Righteous: any fans?
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<blockquote data-quote="Celebrim" data-source="post: 4680144" data-attributes="member: 4937"><p>Those are not simple questions.</p><p></p><p>Briefly, the cosmology borrows several traditions of Western theology and interweaves them. So, there is a monotheistic creator behind the universe - an 'All Father' figure - who has for reasons left up to the DM either abandoned his creation, or is a blind watchmaker, or else is only interested in interfering in the most subtle of ways. The universe was left in the hands of four primal deities representing the elements. The fire elemental diety suffers a lucifer like moral fall after attempting to claim to be the creator deities sole and rightful representative. </p><p></p><p>In addition to the four elder dieties, there is a primal font of life in the form of the World Ash Tree/Tree of Life. From that font, are fruited a second generation of deities that have a much more traditional Olympian character, albiet with the twist that the 'Zeus' figure Tekal is quite weak (politically) and the nominal head of the pantheon is a rather unmartial female diety.</p><p></p><p>All of this is held together by a thick mesh of myths about the various dieties. Each is given at least one short story to represent their character and nature, and express their relationship to the other deities.</p><p></p><p>Sure, its not very original. There was alot that reminded me of my own ideas. But I think that that is part of its strength, not its weakness. It borrows themes and images from Norse mythology and from Milton's Paradice Lost because those themes and images have preexisting mythic force. The particular way he has shaped those images and themes is highly original and very well suited to setting that needs to support D&D. What it meant for me is that not only could I adopt the ideas peicemeal into a campaign, but I could at a future point simply run with his fully developed cosmology and not feel I was losing much of anything.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4680144, member: 4937"] Those are not simple questions. Briefly, the cosmology borrows several traditions of Western theology and interweaves them. So, there is a monotheistic creator behind the universe - an 'All Father' figure - who has for reasons left up to the DM either abandoned his creation, or is a blind watchmaker, or else is only interested in interfering in the most subtle of ways. The universe was left in the hands of four primal deities representing the elements. The fire elemental diety suffers a lucifer like moral fall after attempting to claim to be the creator deities sole and rightful representative. In addition to the four elder dieties, there is a primal font of life in the form of the World Ash Tree/Tree of Life. From that font, are fruited a second generation of deities that have a much more traditional Olympian character, albiet with the twist that the 'Zeus' figure Tekal is quite weak (politically) and the nominal head of the pantheon is a rather unmartial female diety. All of this is held together by a thick mesh of myths about the various dieties. Each is given at least one short story to represent their character and nature, and express their relationship to the other deities. Sure, its not very original. There was alot that reminded me of my own ideas. But I think that that is part of its strength, not its weakness. It borrows themes and images from Norse mythology and from Milton's Paradice Lost because those themes and images have preexisting mythic force. The particular way he has shaped those images and themes is highly original and very well suited to setting that needs to support D&D. What it meant for me is that not only could I adopt the ideas peicemeal into a campaign, but I could at a future point simply run with his fully developed cosmology and not feel I was losing much of anything. [/QUOTE]
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