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Green Ronin's Dragon Age
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<blockquote data-quote="keterys" data-source="post: 5037570" data-attributes="member: 43019"><p>Which is a better system than 3d6 in order if you do want to fit a concept, though lacks some of the useful dynamic triggers of random rolling. Like the wizard with the impressive Strength or abysmal wisdom, the barbarian with the great Charisma or slapstick inducing Dexterity. </p><p></p><p>But with Dragon Age's rolling method, you can actually end up unable to satisfy really basic concepts like 'Mage' or 'Fighter' nevermind slightly more complex ones like 'Educated Swordsman' or 'Skald'. </p><p></p><p>Wow. Not only are you assuming that people would even want all 18s, but you're highly confrontational about killing PCs. I assume you're not power tripping and are just making a point, but color me unimpressed either way.</p><p></p><p>As I said - I could run it with heavy houseruling. But if that's the case it's already fundamentally failed my hopes of being a good intro RPG for me to run. </p><p></p><p>And, again, stat generation is hardly the only random element. </p><p></p><p>Which is still a house rule. And not necessarily a great one for people new to the hobby or one good for maintaining some semblance of parity amongst party members.</p><p></p><p>As one example of random-ness - let's say you want to start with a character who knows something of first aid. The Cunning (Healing) focus requires a random roll on a background only available to certain Mages. So... just don't want a character to know about first aid, as a general rule.</p><p></p><p>As for my objections to hp and mana. Yes, some older games did random hp. I didn't like it then either. And random spell points were even less common. The entire setup fosters mistakes (forgetting to roll hp this level, rolling it extra, adding incorrectly) and encourages cheating. And with stat changes to Constitution and Magic not applying retroactively to hp/mana, that increases the chance of problem. Two 10th level characters with a 6 Con who rolled the same numbers for health might still have a difference of 15 health based on when they increased their Con.</p><p></p><p>There are a bunch of cool things in it, but clearly I missed the memo where we were getting an early 80s style RPG. I really like a lot of Green Ronin's work, new and old, and was very enthusiastic after reading the initial press release and message from Pramas, but said enthusiasm took a big hit on encountering the actual product.</p><p></p><p>That said, if you miss a lot of those aspects of OD&D (and aren't willing to just play it), then it might work out well for you.</p><p></p><p>And maybe the second set will contain the tweaks to the system I want to make it worth my while.</p></blockquote><p></p>
[QUOTE="keterys, post: 5037570, member: 43019"] Which is a better system than 3d6 in order if you do want to fit a concept, though lacks some of the useful dynamic triggers of random rolling. Like the wizard with the impressive Strength or abysmal wisdom, the barbarian with the great Charisma or slapstick inducing Dexterity. But with Dragon Age's rolling method, you can actually end up unable to satisfy really basic concepts like 'Mage' or 'Fighter' nevermind slightly more complex ones like 'Educated Swordsman' or 'Skald'. Wow. Not only are you assuming that people would even want all 18s, but you're highly confrontational about killing PCs. I assume you're not power tripping and are just making a point, but color me unimpressed either way. As I said - I could run it with heavy houseruling. But if that's the case it's already fundamentally failed my hopes of being a good intro RPG for me to run. And, again, stat generation is hardly the only random element. Which is still a house rule. And not necessarily a great one for people new to the hobby or one good for maintaining some semblance of parity amongst party members. As one example of random-ness - let's say you want to start with a character who knows something of first aid. The Cunning (Healing) focus requires a random roll on a background only available to certain Mages. So... just don't want a character to know about first aid, as a general rule. As for my objections to hp and mana. Yes, some older games did random hp. I didn't like it then either. And random spell points were even less common. The entire setup fosters mistakes (forgetting to roll hp this level, rolling it extra, adding incorrectly) and encourages cheating. And with stat changes to Constitution and Magic not applying retroactively to hp/mana, that increases the chance of problem. Two 10th level characters with a 6 Con who rolled the same numbers for health might still have a difference of 15 health based on when they increased their Con. There are a bunch of cool things in it, but clearly I missed the memo where we were getting an early 80s style RPG. I really like a lot of Green Ronin's work, new and old, and was very enthusiastic after reading the initial press release and message from Pramas, but said enthusiasm took a big hit on encountering the actual product. That said, if you miss a lot of those aspects of OD&D (and aren't willing to just play it), then it might work out well for you. And maybe the second set will contain the tweaks to the system I want to make it worth my while. [/QUOTE]
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