Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Green Ronin's Dragon Age
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monkey Boy" data-source="post: 5055643" data-attributes="member: 46422"><p>Dragon Age thoughts after a session</p><p> </p><p><strong><u>Plus</u></strong></p><p> </p><p>Combat is fast and fun. I like that you come up with your stunt after you've rolled the dice. In D&D for example you pick your power and roll to hit. I think stunting after the roll speeds things up nicely.</p><p> </p><p>Writing adventures for this is about as easy as it gets because the system is about as bare bones as it gets. As a rules light system it relies on DM fiat which suits me fine because I am an ace DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p>Balanced encounters don't factor into things. I find escaping balance liberating. There are no challenge ratings or XP parcels. Write an adventure and see if the players survive the experience.</p><p> </p><p>It's in Ferelden, a game worlds rich enough to see me through two and a half play throughs of the CRPG. Ferelden feels very European like the WFRP old world which I very much enjoy.</p><p> </p><p><strong><u>Neutral</u></strong></p><p> </p><p>Random character generation keeps things fast. Players get virtually no choices at all and are at the whim of the die. This led to a players elf having low stats across the board and yet this didn't make him less effective during the game. I like random starts as it levels the playing field for less 'engaged' players. I game with friends and their partners. Normally the girls couldn't give a damn about building characters and learning the system and so don't seem to contribute much to combats. Random character gen gives them characters that are just as good right out the gate and helps them feel more awesome from the get go. Game mastery or munchkining in the game is impossible considering the lack of choices.</p><p> </p><p>The skill system seems to get the job done but some skills are noticeably more useful than others. I felt bad when one of the players starting skills turned out to be drive cart. I let them re-roll.</p><p> </p><p><strong><u>Minus</u></strong></p><p> </p><p>I am not happy with bandaging in combat while claws and swords are flying. Maybe if you and the injured were not engaged in combat that turn you could heal away, otherwise I have my doubts. What could I offer as a sweetener to the mage/healer to give up what to me seems an unrealistic power? Maybe the heal spell could be beefed up and changed from touch to ranged like its CRPG counterpart?</p><p> </p><p>Not enough monster stats though inventing your own isn't too big a concern.</p><p></p><p><strong><u>Closing thoughts</u></strong></p><p></p><p>It is a bare bones system with little setting information and a lot of newbie friendly advice. Experienced DM's should realize that the DM guide wont be all that useful to them. I recommend finding the collated codex entries which are floating around on the net as a PDF. They will give you all the setting info you need. The Green Ronin boards are also very helpful. </p><p></p><p>I recommend the game and am planning a short campaign (6 sessions).</p></blockquote><p></p>
[QUOTE="Monkey Boy, post: 5055643, member: 46422"] Dragon Age thoughts after a session [B][U]Plus[/U][/B] Combat is fast and fun. I like that you come up with your stunt after you've rolled the dice. In D&D for example you pick your power and roll to hit. I think stunting after the roll speeds things up nicely. Writing adventures for this is about as easy as it gets because the system is about as bare bones as it gets. As a rules light system it relies on DM fiat which suits me fine because I am an ace DM :cool: Balanced encounters don't factor into things. I find escaping balance liberating. There are no challenge ratings or XP parcels. Write an adventure and see if the players survive the experience. It's in Ferelden, a game worlds rich enough to see me through two and a half play throughs of the CRPG. Ferelden feels very European like the WFRP old world which I very much enjoy. [B][U]Neutral[/U][/B] Random character generation keeps things fast. Players get virtually no choices at all and are at the whim of the die. This led to a players elf having low stats across the board and yet this didn't make him less effective during the game. I like random starts as it levels the playing field for less 'engaged' players. I game with friends and their partners. Normally the girls couldn't give a damn about building characters and learning the system and so don't seem to contribute much to combats. Random character gen gives them characters that are just as good right out the gate and helps them feel more awesome from the get go. Game mastery or munchkining in the game is impossible considering the lack of choices. The skill system seems to get the job done but some skills are noticeably more useful than others. I felt bad when one of the players starting skills turned out to be drive cart. I let them re-roll. [B][U]Minus[/U][/B] I am not happy with bandaging in combat while claws and swords are flying. Maybe if you and the injured were not engaged in combat that turn you could heal away, otherwise I have my doubts. What could I offer as a sweetener to the mage/healer to give up what to me seems an unrealistic power? Maybe the heal spell could be beefed up and changed from touch to ranged like its CRPG counterpart? Not enough monster stats though inventing your own isn't too big a concern. [B][U]Closing thoughts[/U][/B] It is a bare bones system with little setting information and a lot of newbie friendly advice. Experienced DM's should realize that the DM guide wont be all that useful to them. I recommend finding the collated codex entries which are floating around on the net as a PDF. They will give you all the setting info you need. The Green Ronin boards are also very helpful. I recommend the game and am planning a short campaign (6 sessions). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Green Ronin's Dragon Age
Top