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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Green Slime for 4e?
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<blockquote data-quote="LostSoul" data-source="post: 4616895" data-attributes="member: 386"><p>You could go old-school:</p><p></p><p>Green Slime Lurker 8</p><p>Medium natural Plant XP 350</p><p>Initiative +8 Senses Perception +4; tremorsense 10</p><p>HP 38; Bloodied 19</p><p>AC 22; Fortitude 21, Reflex 17, Will 17</p><p>Immune All except fire and cold</p><p>Speed 3</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Drip (standard; at-will; see also <em>Stuck On</em>)</p><p>+13 vs. AC; 2d6+5 damage and ongoing acid 5 (save ends), and the green slime enters the target's square. <em>First failed save:</em> The target is weakened (??). <em>Second failed save:</em> The target's armour is destroyed. <em>Third failed save:</em> The target dies and another green slime appears in its square.</p><p>Stuck On</p><p>Once the green slime has entered a target's square using its Drip attack, it takes 1/2 damage from all attacks and the target takes the other half. The green slime cannot make any attacks while it is stuck on. edit: The green slime cannot be moved from the target's square until the target makes a saving throw or the green slime is killed.</p><p></p><p>Skills Stealth +14</p><p>Str 20 (+9) Dex 10 (+4) Wis 10 (+4) </p><p>Con 20 (+9) Int 1 (-1) Cha 1 (-1) </p><p></p><p></p><p>Doesn't really follow the spirit of 4E in the fact that it destroys armour. Too bad!</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4616895, member: 386"] You could go old-school: Green Slime Lurker 8 Medium natural Plant XP 350 Initiative +8 Senses Perception +4; tremorsense 10 HP 38; Bloodied 19 AC 22; Fortitude 21, Reflex 17, Will 17 Immune All except fire and cold Speed 3 :bmelee: Drip (standard; at-will; see also [i]Stuck On[/i]) +13 vs. AC; 2d6+5 damage and ongoing acid 5 (save ends), and the green slime enters the target's square. [i]First failed save:[/i] The target is weakened (??). [i]Second failed save:[/i] The target's armour is destroyed. [i]Third failed save:[/i] The target dies and another green slime appears in its square. Stuck On Once the green slime has entered a target's square using its Drip attack, it takes 1/2 damage from all attacks and the target takes the other half. The green slime cannot make any attacks while it is stuck on. edit: The green slime cannot be moved from the target's square until the target makes a saving throw or the green slime is killed. Skills Stealth +14 Str 20 (+9) Dex 10 (+4) Wis 10 (+4) Con 20 (+9) Int 1 (-1) Cha 1 (-1) Doesn't really follow the spirit of 4E in the fact that it destroys armour. Too bad! [/QUOTE]
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Community
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Green Slime for 4e?
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