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General Tabletop Discussion
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Green slime rules are clear for wood, metal and stone... but...
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<blockquote data-quote="Ahnehnois" data-source="post: 6305297" data-attributes="member: 17106"><p>It's not 100% clear what they were going for with green slime. On some level, I think you have to make up whatever isn't covered here in terms of what it affects.</p><p></p><p>I do not think that glass is stone in the technical sense, though both are mineral in nature (ask a materials scientist). I would suggest that the mineral kingdom has precedent in D&D, and I would treat minerals in general as being like stone, and metal (the narrower category) as the exception that gets damaged.</p><p></p><p>Given that wood gets damaged, I think it's reasonable to apply the same damage and apply hardness for other organic materials such as leather and cloth (D&D cloth is going to be organic anyway).</p><p></p><p>This is just my supposition; it's not like green slime corresponds to anything real, nor is there a clear intent here.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6305297, member: 17106"] It's not 100% clear what they were going for with green slime. On some level, I think you have to make up whatever isn't covered here in terms of what it affects. I do not think that glass is stone in the technical sense, though both are mineral in nature (ask a materials scientist). I would suggest that the mineral kingdom has precedent in D&D, and I would treat minerals in general as being like stone, and metal (the narrower category) as the exception that gets damaged. Given that wood gets damaged, I think it's reasonable to apply the same damage and apply hardness for other organic materials such as leather and cloth (D&D cloth is going to be organic anyway). This is just my supposition; it's not like green slime corresponds to anything real, nor is there a clear intent here. [/QUOTE]
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Green slime rules are clear for wood, metal and stone... but...
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