Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Green slime rules are clear for wood, metal and stone... but...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6307010" data-attributes="member: 6669384"><p>Green Slime has had an interesting evolution in the various D&D revisions.</p><p></p><p>It's supposed to be a living thing, not an acid or corrosive. With that thought in mind, figure that it eats organics, corrodes inorganics that can be corroded, and leaves natural inorganics alone.</p><p></p><p>As for "What were they going for?", it's hard to say. Originally it was a monster found in the monster manual. It had hit points, and made attacks. Now it's an "environmental hazard" found in dungeons.</p><p></p><p>Originally (probably through poor planning) it was a death sentence. Once it got on someone it consumed them, turning them into Green Slime in 1 D4 rounds. <em>Cure Disease</em> was the only way to kill it, other than scraping it off or amputating body parts, and the spell took 10 rounds to cast (1 turn per the early rules, when rounds were a minute each and a turn was 10 rounds.) Anyone killed by Green Slime couldn't be brought back, period. (They weren't really dead, just turned to slime, so no variation of <em>Raise Dead</em> was applicable.)</p><p></p><p>2nd Ed reduced the casting time for <em>Cure Disease</em>, eliminating the automatic death penalty.</p><p></p><p>Now it's unclear how it can affect anyone, since nobody will step in it, and it can neither move nor make attacks.</p><p></p><p>I think they were trying to maintain the presence of an old standard, while getting away from the "Zap! You're dead!" aspect.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6307010, member: 6669384"] Green Slime has had an interesting evolution in the various D&D revisions. It's supposed to be a living thing, not an acid or corrosive. With that thought in mind, figure that it eats organics, corrodes inorganics that can be corroded, and leaves natural inorganics alone. As for "What were they going for?", it's hard to say. Originally it was a monster found in the monster manual. It had hit points, and made attacks. Now it's an "environmental hazard" found in dungeons. Originally (probably through poor planning) it was a death sentence. Once it got on someone it consumed them, turning them into Green Slime in 1 D4 rounds. [I]Cure Disease[/I] was the only way to kill it, other than scraping it off or amputating body parts, and the spell took 10 rounds to cast (1 turn per the early rules, when rounds were a minute each and a turn was 10 rounds.) Anyone killed by Green Slime couldn't be brought back, period. (They weren't really dead, just turned to slime, so no variation of [I]Raise Dead[/I] was applicable.) 2nd Ed reduced the casting time for [I]Cure Disease[/I], eliminating the automatic death penalty. Now it's unclear how it can affect anyone, since nobody will step in it, and it can neither move nor make attacks. I think they were trying to maintain the presence of an old standard, while getting away from the "Zap! You're dead!" aspect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Green slime rules are clear for wood, metal and stone... but...
Top