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Greenflame Blade Cantrip from SCAG, Courtesy of EXTRA LIFE
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 7682765" data-attributes="member: 6746780"><p>Your reading of "Whenever you cast a spell other than a cantrip that deals lightning or thunder damage" differs from mine. Without proper punctuation to separate the qualifiers, it reads like it's only excluding Shocking Grasp and Thunderclap with language that excludes other future cantrips of the same damage types. If the power was meant to exclude all cantrips and non-L/T spells, then saying "spell of 1st level or higher that deals lightning or thunder damage" would have stated that much more clearly.</p><p></p><p>I'd be willing to accept that my interpretation is wrong, provided the final version has appropriate language to that effect or designer comments back up that ruling. I'm merely looking at the new materials with Munchkin lenses to see what I have to look for at my tables, once the book is AL legal. That synergy with Storm was too big to overlook.</p><p></p><p>Didn't even realize about the Spell Sniper synergy. I expect that Crawford and Mearls are going to get a lot of tweets about that combo in the near future.</p><p></p><p>Edit: I think the melee weapon's reach still plays a factor in the spell's usage. There was a long-winded thread back on the WotC forum that confirmed that movement during a spell was only allowed if the spell explicitly called for it, such as Expeditious Retreat letting the player Dash as part of the initial casting.</p><p></p><p>Edit 2: A variant Human EK 16 would be a mean SOB with OAs; plenty capable of getting Spell Sniper, Warcaster, Sentinel, Polearm Master, and GWM without giving up Str 20. A Dex EK could instead forego PAM and GWM by only taking 8 levels in EK and going Swashbuckler the rest of the way with a whip. As a matter of fact, I have my Season 4 build. Time to create a Belmont...</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 7682765, member: 6746780"] Your reading of "Whenever you cast a spell other than a cantrip that deals lightning or thunder damage" differs from mine. Without proper punctuation to separate the qualifiers, it reads like it's only excluding Shocking Grasp and Thunderclap with language that excludes other future cantrips of the same damage types. If the power was meant to exclude all cantrips and non-L/T spells, then saying "spell of 1st level or higher that deals lightning or thunder damage" would have stated that much more clearly. I'd be willing to accept that my interpretation is wrong, provided the final version has appropriate language to that effect or designer comments back up that ruling. I'm merely looking at the new materials with Munchkin lenses to see what I have to look for at my tables, once the book is AL legal. That synergy with Storm was too big to overlook. Didn't even realize about the Spell Sniper synergy. I expect that Crawford and Mearls are going to get a lot of tweets about that combo in the near future. Edit: I think the melee weapon's reach still plays a factor in the spell's usage. There was a long-winded thread back on the WotC forum that confirmed that movement during a spell was only allowed if the spell explicitly called for it, such as Expeditious Retreat letting the player Dash as part of the initial casting. Edit 2: A variant Human EK 16 would be a mean SOB with OAs; plenty capable of getting Spell Sniper, Warcaster, Sentinel, Polearm Master, and GWM without giving up Str 20. A Dex EK could instead forego PAM and GWM by only taking 8 levels in EK and going Swashbuckler the rest of the way with a whip. As a matter of fact, I have my Season 4 build. Time to create a Belmont... [/QUOTE]
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