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General Tabletop Discussion
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Greg Leeds talks about D&D
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<blockquote data-quote="delericho" data-source="post: 6762596" data-attributes="member: 22424"><p>I hate to be "that guy", but correlation doesn't equal causation. It's <em>possible</em> that 5e is just so damn good that it's selling that much better.</p><p></p><p>(Important note: I said 'possible', not 'likely', and definitely not 'certain'.)</p><p></p><p>That said, there's almost certainly some sort of D&D equivalent of the <a href="https://en.wikipedia.org/wiki/Laffer_curve" target="_blank">Laffer Curve</a> - if they don't release any products then their net revenue is obviously $0; if they release an infinite number than it's also $0 because the cost to produce is too high, and between the two extremes there is one or more points where net profit is maximised. And so from any given point the 'right' thing to do might be to release more product or to release less product. (And, as with the Laffer Curve, it's invisible so you can't actually ever know for certain - and, yes, it does look like they've found one of the "sweet spots".)</p></blockquote><p></p>
[QUOTE="delericho, post: 6762596, member: 22424"] I hate to be "that guy", but correlation doesn't equal causation. It's [i]possible[/i] that 5e is just so damn good that it's selling that much better. (Important note: I said 'possible', not 'likely', and definitely not 'certain'.) That said, there's almost certainly some sort of D&D equivalent of the [URL="https://en.wikipedia.org/wiki/Laffer_curve"]Laffer Curve[/URL] - if they don't release any products then their net revenue is obviously $0; if they release an infinite number than it's also $0 because the cost to produce is too high, and between the two extremes there is one or more points where net profit is maximised. And so from any given point the 'right' thing to do might be to release more product or to release less product. (And, as with the Laffer Curve, it's invisible so you can't actually ever know for certain - and, yes, it does look like they've found one of the "sweet spots".) [/QUOTE]
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