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Greg Leeds talks about D&D
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<blockquote data-quote="Mistwell" data-source="post: 6764214" data-attributes="member: 2525"><p>OK I guess we're going to do the "Why more options can be bad" discussion again:</p><p></p><p>First, DMs have no choice in accepting new options for Adventurers League. A PC is either AL legal, or it is not. And then there are groups that are private but do round-table DMing (not that uncommon) such that one DM might be fine with an option but a later DM might not be fine with it and they can't really tell a player that the PC they've been playing in that same game can no longer be that PC.</p><p></p><p>Second, you never know how a new option will turn out in the long run. DMs are not game design experts. A new option might look fine for their campaign to begin with, but turn out to be terrible in practice after a while. It might interact fine with how things are at the beginning of a campaign, and then interact very poorly with future things that are published or developments in the campaign. And it's a lot harder to take an option back once someone's been using it. The more options there are, the greater the risk of this happening over time.</p><p></p><p>Third, some of the best arguments against a new option have repeatedly been made by Paizo for their new options. That being, when they release a new option, they feel compelled as game designers to support that new option in further material they are publishing. So even if it is optional, that means it because almost not-optional over time because it gets brought up in future publish materials such as adventures and splat books. The initial optional mechanic gets expanded in a future splat book, the optional ability gets put on a challenge to the party in an adventure, etc.. And the argument Paizo makes for doing this is pretty simple - they want to support what they've previously published and feel fans of those things deserve that support. Which means DMs who don't like that option either don't use that published material (which is decrease options for the DM) or has to remove that material from the new published material (which means a lot more work, and more unintended and unforeseen consequences from removing it).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6764214, member: 2525"] OK I guess we're going to do the "Why more options can be bad" discussion again: First, DMs have no choice in accepting new options for Adventurers League. A PC is either AL legal, or it is not. And then there are groups that are private but do round-table DMing (not that uncommon) such that one DM might be fine with an option but a later DM might not be fine with it and they can't really tell a player that the PC they've been playing in that same game can no longer be that PC. Second, you never know how a new option will turn out in the long run. DMs are not game design experts. A new option might look fine for their campaign to begin with, but turn out to be terrible in practice after a while. It might interact fine with how things are at the beginning of a campaign, and then interact very poorly with future things that are published or developments in the campaign. And it's a lot harder to take an option back once someone's been using it. The more options there are, the greater the risk of this happening over time. Third, some of the best arguments against a new option have repeatedly been made by Paizo for their new options. That being, when they release a new option, they feel compelled as game designers to support that new option in further material they are publishing. So even if it is optional, that means it because almost not-optional over time because it gets brought up in future publish materials such as adventures and splat books. The initial optional mechanic gets expanded in a future splat book, the optional ability gets put on a challenge to the party in an adventure, etc.. And the argument Paizo makes for doing this is pretty simple - they want to support what they've previously published and feel fans of those things deserve that support. Which means DMs who don't like that option either don't use that published material (which is decrease options for the DM) or has to remove that material from the new published material (which means a lot more work, and more unintended and unforeseen consequences from removing it). [/QUOTE]
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