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Greg Leeds talks about D&D
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<blockquote data-quote="Mistwell" data-source="post: 6765073" data-attributes="member: 2525"><p>Of course they need to be on the same page initially when the core books come out and they first get together for gaming in that edition. But, the more additional expansion rules come out, the more often you're requiring them all to get together to "get on the same page" again and parse out a whole lot of stuff. It's again a matter of degree - the thing you want poses an additional burden on these DMs that is not inconsequential. It's not just a matter of "you have a problem saying no and that's not my problem," which is the flip answer people keep giving on this topic. </p><p></p><p></p><p></p><p>I am not arguing my personal preferences are the standard for exclusion, I am arguing the more options you come out with the more people whose personal preferences don't mesh well with the options that are allowed, and therefore the fewer people having fun DMing AL and fewer DMs willing to do it. It's already a pretty hard job, and the DM rewards are already weaker than the Player rewards. It's just yet another challenge to those DMs to have to deal with new material they may not like and have no choice about including in the game. It's yet another reason that doesn't fit into the "You have trouble saying No and that's not my issue you're just being self-centered when you deny me my options" flip answer. </p><p></p><p></p><p></p><p>But the problem becomes worse with each new option that comes out. The amount they have to assess increases, the number of potential interactions increases, and the amount of time they need to spend to assess it won't likely be there like it was for the core books prior to campaigns starting. Bottom line, the more options come out, the more this issue gets aggravated. </p><p></p><p></p><p></p><p>But apparently people do! Their surveys found people play home campaigns much longer than the published adventures originally played to, often playing one campaign for years. One reason for that may well be consistent rules within a single campaign are easier than changing the campaign more frequently and having to adjust rules to meet the campaign details. But really this is a side issue. I think you agree there are in fact arguments against additional options which do not come down to "you just have trouble saying no, and you're being self-centered by wanting to deny me options", which is an argument you have not made but which many others here have made and continue to repeat each time this topic comes up. I am not saying the arguments I am making here should override your desire for more options - I am just trying to get people to acknowledge not everyone against more options is against them for arbitrary or self-centered or wimpy or illogical reasons, but they may well have legitimate concerns that shouldn't be dismissed out of hand.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6765073, member: 2525"] Of course they need to be on the same page initially when the core books come out and they first get together for gaming in that edition. But, the more additional expansion rules come out, the more often you're requiring them all to get together to "get on the same page" again and parse out a whole lot of stuff. It's again a matter of degree - the thing you want poses an additional burden on these DMs that is not inconsequential. It's not just a matter of "you have a problem saying no and that's not my problem," which is the flip answer people keep giving on this topic. I am not arguing my personal preferences are the standard for exclusion, I am arguing the more options you come out with the more people whose personal preferences don't mesh well with the options that are allowed, and therefore the fewer people having fun DMing AL and fewer DMs willing to do it. It's already a pretty hard job, and the DM rewards are already weaker than the Player rewards. It's just yet another challenge to those DMs to have to deal with new material they may not like and have no choice about including in the game. It's yet another reason that doesn't fit into the "You have trouble saying No and that's not my issue you're just being self-centered when you deny me my options" flip answer. But the problem becomes worse with each new option that comes out. The amount they have to assess increases, the number of potential interactions increases, and the amount of time they need to spend to assess it won't likely be there like it was for the core books prior to campaigns starting. Bottom line, the more options come out, the more this issue gets aggravated. But apparently people do! Their surveys found people play home campaigns much longer than the published adventures originally played to, often playing one campaign for years. One reason for that may well be consistent rules within a single campaign are easier than changing the campaign more frequently and having to adjust rules to meet the campaign details. But really this is a side issue. I think you agree there are in fact arguments against additional options which do not come down to "you just have trouble saying no, and you're being self-centered by wanting to deny me options", which is an argument you have not made but which many others here have made and continue to repeat each time this topic comes up. I am not saying the arguments I am making here should override your desire for more options - I am just trying to get people to acknowledge not everyone against more options is against them for arbitrary or self-centered or wimpy or illogical reasons, but they may well have legitimate concerns that shouldn't be dismissed out of hand. [/QUOTE]
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