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Greg Leeds talks about D&D
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<blockquote data-quote="MechaPilot" data-source="post: 6766013" data-attributes="member: 82779"><p>The point of my statement is to declare what my position is to someone who inquired about what my position is. It literally cannot be pointless in that context because it has a point, to clarify exactly what the position I hold is.</p><p></p><p>Now you can certainly disagree with my position (rational people can disagree with each other about a great number of things), but that's separate from whether my statement had a point or not.</p><p></p><p></p><p></p><p></p><p></p><p>Who is talking about releasing options without testing them, and without considering what has come before? Designers of content should do those things, and DMs should assess material that is brought to their table for consideration before blindly allowing it (because it really is easier to get a player to go along with "no, and here are my reasons" than it is to get them on board with "This is why you have to remake your character").</p><p></p><p></p><p></p><p></p><p></p><p>"So, quality control kills editions? Good to know. Hear that WotC?! No more proof-reading your books or playtesting your adventures! It's killing 5e!"</p><p></p><p>That's my gut response to that sentence. Analytically speaking, all that work is the actual work of design. It is literally the thing that WotC is supposed to be employing experts to do, and it is literally the main thing that D&D fans actually need WotC for.</p><p></p><p>Also, and I don't know why I have to keep pointing this out over and over again (it's like people don't actually read what I'm writing), I don't need WotC to create the options that I want. I need them for any setting updates because, so far as I know, they are rights-holders to the published settings that I like.</p><p></p><p></p><p></p><p></p><p></p><p>A previous poster said that Paizo's problem was that they felt the need to shove new options in people's faces, integrating it into adventures and other materials when they didn't have to do that.</p><p></p><p>Also, I never said that I wasn't on-board with a slower release schedule. However, people are acting as if the only choices are to ride the break pedal or to red-line the engine. Previous editions were definitely exceeding the speed-limit, but you don't stomp on the break and start doing 5 mph in a 50 mph zone just because someone said the 120 mph you were doing was too fast.</p><p></p><p></p><p></p><p></p><p></p><p>Sorry, but I'm definitely not a man.</p><p></p><p>As far as whether I'm right or wrong, I disagree with your assessment.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6766013, member: 82779"] The point of my statement is to declare what my position is to someone who inquired about what my position is. It literally cannot be pointless in that context because it has a point, to clarify exactly what the position I hold is. Now you can certainly disagree with my position (rational people can disagree with each other about a great number of things), but that's separate from whether my statement had a point or not. Who is talking about releasing options without testing them, and without considering what has come before? Designers of content should do those things, and DMs should assess material that is brought to their table for consideration before blindly allowing it (because it really is easier to get a player to go along with "no, and here are my reasons" than it is to get them on board with "This is why you have to remake your character"). "So, quality control kills editions? Good to know. Hear that WotC?! No more proof-reading your books or playtesting your adventures! It's killing 5e!" That's my gut response to that sentence. Analytically speaking, all that work is the actual work of design. It is literally the thing that WotC is supposed to be employing experts to do, and it is literally the main thing that D&D fans actually need WotC for. Also, and I don't know why I have to keep pointing this out over and over again (it's like people don't actually read what I'm writing), I don't need WotC to create the options that I want. I need them for any setting updates because, so far as I know, they are rights-holders to the published settings that I like. A previous poster said that Paizo's problem was that they felt the need to shove new options in people's faces, integrating it into adventures and other materials when they didn't have to do that. Also, I never said that I wasn't on-board with a slower release schedule. However, people are acting as if the only choices are to ride the break pedal or to red-line the engine. Previous editions were definitely exceeding the speed-limit, but you don't stomp on the break and start doing 5 mph in a 50 mph zone just because someone said the 120 mph you were doing was too fast. Sorry, but I'm definitely not a man. As far as whether I'm right or wrong, I disagree with your assessment. [/QUOTE]
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