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Grell
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<blockquote data-quote="keterys" data-source="post: 4082955" data-attributes="member: 43019"><p>Pictures were a bit fuzzier, especially on the philosopher so probably a couple wrong values.</p><p></p><p>Grell Level 7 Elite Soldier</p><p>Medium aberrant magical beast XP 600</p><p>Initiative +9 Senses Perception +9; blindsight 12</p><p>HP 156; Bloodied 78</p><p>AC 22 (24 while the grell has an enemy grabbed); Fortitude 19,</p><p> Reflex 20, Will 17</p><p>Saving Throws +2</p><p>Speed 1 (clumsy) fly 6 (hover)</p><p>Action Points 1</p><p>m Tentacle Rake (standard; at-will) * Poison</p><p> Reach 2; +12 vs AC; 2d8 + 4 damage, and the target is slowed</p><p> and takes a -2 penalty to attack rolls (save ends both)</p><p>M Tentacle Grab (standard; at-will)</p><p> Reach 2; +12 vs Fortitude. 2d8 + 4 damage, and the target is</p><p> grabbed. The grell can grab only one creature at a time.</p><p>Venomous Bite (minor 1/round; at-will) * Poison</p><p> Grabbed target only; +12 vs AC; 1d8 + 4 damage, and the target</p><p> is stunned (save ends)</p><p>Alignment Evil Languages Deep Speech</p><p>Skills Stealth +17</p><p>Str 12 (+4) Dex 19 (+7) Wis 13 (+4)</p><p>Dex 14 (+5) Int 10 (+3) Cha 9 (+2)</p><p></p><p>Grell Philosopher Level 11 Elite Controller</p><p>Medium aberrant magical beast XP 1,200</p><p>Initiative +10 Senses Perception +12; blindsight 12</p><p>HP 224; Bloodied 112</p><p>AC 27; Fortitude 21, Reflex 24, Will 23</p><p>Resist 20 Lightning</p><p>Saving Throws +2</p><p>Speed 1 (clumsy); fly 6 (hover)</p><p>Action Points 1</p><p>m Tentacle Rake (standard; at-will) * Poison</p><p> Reach 2; +17 vs AC; 3d8+5 damage, and the target is slowed</p><p> and takes a -2 penalty to attack rolls (save ends both).</p><p>R Lightning Lance (standard; at-will) - Lightning</p><p> Range 10; +14 vs Reflex; 3d6+6 lightning damage, and the</p><p> target is blinded (save ends).</p><p>A Psychic Scream (standard; recharge 3+) * Psychic, Zone</p><p> Area burst 2 within 10; +14 vs Will; 3d8 + 3 psychic damage, </p><p> and the target is dazed (save ends). The psychic scream is a zone</p><p> that lasts until the end of the encounter. Any creature entering </p><p> the zone is dazed (save ends).</p><p>C Venomous Mind (standard; at-will) * Psychic</p><p> Close burst 3; targets enemies, +15 vs Will; 2d8 + 5 psychic</p><p> damage and the target must choose a random target for any</p><p> melee attacks it makes (save ends)</p><p>Alignment Evil Languages Deep Speech</p><p>Skills Arcana +13, Stealth +20</p><p>Str 14 (+7) Dex 21 (+10) Wis 14 (+7)</p><p>Con 16 (+8) Int 16 (+8) Cha 13 (+6)</p></blockquote><p></p>
[QUOTE="keterys, post: 4082955, member: 43019"] Pictures were a bit fuzzier, especially on the philosopher so probably a couple wrong values. Grell Level 7 Elite Soldier Medium aberrant magical beast XP 600 Initiative +9 Senses Perception +9; blindsight 12 HP 156; Bloodied 78 AC 22 (24 while the grell has an enemy grabbed); Fortitude 19, Reflex 20, Will 17 Saving Throws +2 Speed 1 (clumsy) fly 6 (hover) Action Points 1 m Tentacle Rake (standard; at-will) * Poison Reach 2; +12 vs AC; 2d8 + 4 damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both) M Tentacle Grab (standard; at-will) Reach 2; +12 vs Fortitude. 2d8 + 4 damage, and the target is grabbed. The grell can grab only one creature at a time. Venomous Bite (minor 1/round; at-will) * Poison Grabbed target only; +12 vs AC; 1d8 + 4 damage, and the target is stunned (save ends) Alignment Evil Languages Deep Speech Skills Stealth +17 Str 12 (+4) Dex 19 (+7) Wis 13 (+4) Dex 14 (+5) Int 10 (+3) Cha 9 (+2) Grell Philosopher Level 11 Elite Controller Medium aberrant magical beast XP 1,200 Initiative +10 Senses Perception +12; blindsight 12 HP 224; Bloodied 112 AC 27; Fortitude 21, Reflex 24, Will 23 Resist 20 Lightning Saving Throws +2 Speed 1 (clumsy); fly 6 (hover) Action Points 1 m Tentacle Rake (standard; at-will) * Poison Reach 2; +17 vs AC; 3d8+5 damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both). R Lightning Lance (standard; at-will) - Lightning Range 10; +14 vs Reflex; 3d6+6 lightning damage, and the target is blinded (save ends). A Psychic Scream (standard; recharge 3+) * Psychic, Zone Area burst 2 within 10; +14 vs Will; 3d8 + 3 psychic damage, and the target is dazed (save ends). The psychic scream is a zone that lasts until the end of the encounter. Any creature entering the zone is dazed (save ends). C Venomous Mind (standard; at-will) * Psychic Close burst 3; targets enemies, +15 vs Will; 2d8 + 5 psychic damage and the target must choose a random target for any melee attacks it makes (save ends) Alignment Evil Languages Deep Speech Skills Arcana +13, Stealth +20 Str 14 (+7) Dex 21 (+10) Wis 14 (+7) Con 16 (+8) Int 16 (+8) Cha 13 (+6) [/QUOTE]
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