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GREMLINS! (don't feed 'em after midnight...)
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<blockquote data-quote="BOZ" data-source="post: 24741" data-attributes="member: 1241"><p>FREMLIN</p><p>Tiny Monstrous Humanoid</p><p>Hit Dice: 3d8 (13 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 15 ft, fly 30 ft (good)</p><p>AC: 18 (+2 size, +2 Dex, +4 natural)</p><p>Attacks: Bite +6 melee</p><p>Damage: Bite 1d4-1</p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft</p><p>Special Qualities: Damage reduction 10/+1, darkvision 60 ft</p><p>Saves: Fort +1, Ref +5, Will +3</p><p>Abilities: Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 11</p><p>Skills: Listen +14, Move Silently +10, Spot +10</p><p>Feats: Weapon Finesse (bite)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or pack (1-4)</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 4-6 HD (Tiny); 7-9 HD (Small)</p><p></p><p>Fremlins are tiny gremlins, friendly and quite harmless. They are smaller than ordinary gremlins, only one foot tall, and slate gray in color. They tend to be quite plump though, and are rather whiny and lazy. They are known to become tolerable companions to those who can tolerate them, if they are well fed and kept entertained. Fremlins are practically worthless as companions though, and they never assist in combat. Fremlins tend to be bumblers, often giving away the location of hiding companions, and committing numerous blunders.</p><p></p><p>COMBAT</p><p>Fremlins are even more worthless in combat than other gremlins. They only bite when cornered, and try to escape immediately.</p><p> Skills: Fremlins receive a +8 racial bonus to Listen checks, due to their large, pointed ears.</p><p></p><p>The fremlin first appeared in the Greyhawk Monstrous Compendium, MC5 (?) (1990).</p></blockquote><p></p>
[QUOTE="BOZ, post: 24741, member: 1241"] FREMLIN Tiny Monstrous Humanoid Hit Dice: 3d8 (13 hp) Initiative: +2 (Dex) Speed: 15 ft, fly 30 ft (good) AC: 18 (+2 size, +2 Dex, +4 natural) Attacks: Bite +6 melee Damage: Bite 1d4-1 Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Qualities: Damage reduction 10/+1, darkvision 60 ft Saves: Fort +1, Ref +5, Will +3 Abilities: Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 11 Skills: Listen +14, Move Silently +10, Spot +10 Feats: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Solitary or pack (1-4) Challenge Rating: 1 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 4-6 HD (Tiny); 7-9 HD (Small) Fremlins are tiny gremlins, friendly and quite harmless. They are smaller than ordinary gremlins, only one foot tall, and slate gray in color. They tend to be quite plump though, and are rather whiny and lazy. They are known to become tolerable companions to those who can tolerate them, if they are well fed and kept entertained. Fremlins are practically worthless as companions though, and they never assist in combat. Fremlins tend to be bumblers, often giving away the location of hiding companions, and committing numerous blunders. COMBAT Fremlins are even more worthless in combat than other gremlins. They only bite when cornered, and try to escape immediately. Skills: Fremlins receive a +8 racial bonus to Listen checks, due to their large, pointed ears. The fremlin first appeared in the Greyhawk Monstrous Compendium, MC5 (?) (1990). [/QUOTE]
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