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GREMLINS! (don't feed 'em after midnight...)
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<blockquote data-quote="BOZ" data-source="post: 26824" data-attributes="member: 1241"><p>GALLTRIT</p><p>Diminutive Monstrous Humanoid</p><p>Hit Dice: 1/4 d8 (2 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 15 ft, fly 50 ft (good)</p><p>AC: 24 (+4 size, +4 Dex, +6 natural)</p><p>Attacks: Bite +9 melee</p><p>Damage: Bite 1d2-1 and anesthetic</p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft</p><p>Special Attacks: Blood drain, anesthetic</p><p>Special Qualities: Darkvision 60 ft</p><p>Saves: Fort +0, Ref +6, Will +2</p><p>Abilities: Str 8, Dex 18, Con 10, Int 10, Wis 10, Cha 11</p><p>Skills: Hide +8, Listen +10, Move Silently +8, Spot +6</p><p>Feats: Weapon Finesse (bite)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or pack (1-4)</p><p>Challenge Rating: 1/4</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: ---</p><p></p><p>The galltrit is a nasty little winged gremlin that drinks blood. They are stone grey in color, and very hard to see because of their size, being only six inches tall. Galltrits are filthy creatures, and live in areas of dung, carrion, and offal. </p><p></p><p>COMBAT</p><p>Galltrits attack anything that disturbs them, trying to bite and drain blood. If the galltrit can find an unobstrusive location on the victim and get there unnoticed, it has a +3 circumstance bonus to hit with its bite.</p><p> Blood Drain (Ex): Galltrits lock onto a victim with their bite attack, and drain 1 hit point of blood per round. They remain until the anesthetic effect wears off if undisturbed, but flee if challenged in any way.</p><p> The galltrit's saliva also contains an anti-coagulant that temporarily reduces the victim's Constitution by 1 point for every four rounds of contact. If the victim loses three points of Constitution, a successful Fortitude check (DC ) is necessary to retain consciousness, otherwise the victim faints. Either way, the victim feels faint from blood loss. It takes two minutes to regain consciousness, and two weeks to regain the Constitution.</p><p> Anesthetic (Ex): Galltrit saliva contains an anesthetic that dulls the nerves around the bite wound for ten rounds. </p><p> Skills: Galltrits receive a +8 racial bonus to Listen checks, due to their large, pointed ears.</p><p></p><p>The galltrit first appeared in the 1E Fiend Folio (1981).</p></blockquote><p></p>
[QUOTE="BOZ, post: 26824, member: 1241"] GALLTRIT Diminutive Monstrous Humanoid Hit Dice: 1/4 d8 (2 hp) Initiative: +4 (Dex) Speed: 15 ft, fly 50 ft (good) AC: 24 (+4 size, +4 Dex, +6 natural) Attacks: Bite +9 melee Damage: Bite 1d2-1 and anesthetic Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Attacks: Blood drain, anesthetic Special Qualities: Darkvision 60 ft Saves: Fort +0, Ref +6, Will +2 Abilities: Str 8, Dex 18, Con 10, Int 10, Wis 10, Cha 11 Skills: Hide +8, Listen +10, Move Silently +8, Spot +6 Feats: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Solitary or pack (1-4) Challenge Rating: 1/4 Treasure: Standard Alignment: Usually chaotic evil Advancement: --- The galltrit is a nasty little winged gremlin that drinks blood. They are stone grey in color, and very hard to see because of their size, being only six inches tall. Galltrits are filthy creatures, and live in areas of dung, carrion, and offal. COMBAT Galltrits attack anything that disturbs them, trying to bite and drain blood. If the galltrit can find an unobstrusive location on the victim and get there unnoticed, it has a +3 circumstance bonus to hit with its bite. Blood Drain (Ex): Galltrits lock onto a victim with their bite attack, and drain 1 hit point of blood per round. They remain until the anesthetic effect wears off if undisturbed, but flee if challenged in any way. The galltrit's saliva also contains an anti-coagulant that temporarily reduces the victim's Constitution by 1 point for every four rounds of contact. If the victim loses three points of Constitution, a successful Fortitude check (DC ) is necessary to retain consciousness, otherwise the victim faints. Either way, the victim feels faint from blood loss. It takes two minutes to regain consciousness, and two weeks to regain the Constitution. Anesthetic (Ex): Galltrit saliva contains an anesthetic that dulls the nerves around the bite wound for ten rounds. Skills: Galltrits receive a +8 racial bonus to Listen checks, due to their large, pointed ears. The galltrit first appeared in the 1E Fiend Folio (1981). [/QUOTE]
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