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Grenadier Paragon Class (PEACH)
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<blockquote data-quote="Grimgrin" data-source="post: 4539162" data-attributes="member: 78830"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Cannonball Variations</strong>: Artillery is classified by the size and type of ammunition. All firearms and cannons used it this campaign are smoothbore. Smoothbore cannons fire spherical ammunition which comes in five different types.</span></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Solid Shot</em>: This is a simply a heavy sphere of metal and is the default ammunition of smoothbore cannons. Cost: 5gp per 4 pounds</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Shells</em>: This is a hollowed out iron sphere filled with a bursting charge of black powder. Instead of striking a single target, the shell detonates in a burst. The shooter makes a single attack roll against all targets within the burst. The radius of the burst varies according to the size of the cannonball but the damage it inflicts is halved. 4lbs: burst 1, 8lbs: burst 2, 16lbs: burst 3, 32lbs: burst 4. Cost: 15gp per 4 pounds</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Case Shot</em>: This is a wooden shell filled with loose lead or iron balls in a layer of sulfur and coal tar. Case shot is intended to explode in the air and thus uses time fuses. The metal balls become shrapnel greatly increasing the kill radius. Properly timing the fuse requires an INT attribute check with a DC equal to one tenth the range the shell travels before it is supposed to explode. Poorly timed fuses explode too early or not at all generating an automatic miss. A case shot has the same radius as a shell but inflicts normal cannon damage to all its victims. Cost: 50gp per 4lbs.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Chain Shot</em>: This is two halves of the same sphere chained together. It is generally used to foul rigging and ship masts. The chain shot affects the target and one adjacent target at the same time. Only one attack roll is made for both targets. Cost: 10gp per 4 pounds</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Grape Shot</em>: This is a mass of heavy metal balls in a cloth bag. Unlike the ammunition above this is a close blast weapon normally used against enemy infantry. Only one attack roll is made and applied to all targets. 4lbs: blast 3, 8lbs: blast 4, 16lbs: blast 5, 32lbs blast 6. Cost: 50gp per 4 pounds.</span></span></span></li> </ul></blockquote><p></p>
[QUOTE="Grimgrin, post: 4539162, member: 78830"] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Cannonball Variations[/B]: Artillery is classified by the size and type of ammunition. All firearms and cannons used it this campaign are smoothbore. Smoothbore cannons fire spherical ammunition which comes in five different types.[/COLOR][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=Times New Roman][COLOR=white][I]Solid Shot[/I]: This is a simply a heavy sphere of metal and is the default ammunition of smoothbore cannons. Cost: 5gp per 4 pounds[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white][I]Shells[/I]: This is a hollowed out iron sphere filled with a bursting charge of black powder. Instead of striking a single target, the shell detonates in a burst. The shooter makes a single attack roll against all targets within the burst. The radius of the burst varies according to the size of the cannonball but the damage it inflicts is halved. 4lbs: burst 1, 8lbs: burst 2, 16lbs: burst 3, 32lbs: burst 4. Cost: 15gp per 4 pounds[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white][I]Case Shot[/I]: This is a wooden shell filled with loose lead or iron balls in a layer of sulfur and coal tar. Case shot is intended to explode in the air and thus uses time fuses. The metal balls become shrapnel greatly increasing the kill radius. Properly timing the fuse requires an INT attribute check with a DC equal to one tenth the range the shell travels before it is supposed to explode. Poorly timed fuses explode too early or not at all generating an automatic miss. A case shot has the same radius as a shell but inflicts normal cannon damage to all its victims. Cost: 50gp per 4lbs.[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white][I]Chain Shot[/I]: This is two halves of the same sphere chained together. It is generally used to foul rigging and ship masts. The chain shot affects the target and one adjacent target at the same time. Only one attack roll is made for both targets. Cost: 10gp per 4 pounds[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=Times New Roman][COLOR=white][I]Grape Shot[/I]: This is a mass of heavy metal balls in a cloth bag. Unlike the ammunition above this is a close blast weapon normally used against enemy infantry. Only one attack roll is made and applied to all targets. 4lbs: blast 3, 8lbs: blast 4, 16lbs: blast 5, 32lbs blast 6. Cost: 50gp per 4 pounds.[/COLOR][/FONT][/SIZE] [/LIST] [/QUOTE]
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