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Grenadier Proposal
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<blockquote data-quote="dammitbiscuit" data-source="post: 5961907" data-attributes="member: 60419"><p>I started writing a long-ass thing but realized I was really overdoing it. Let's go with the venerable bulleted list to get the main talking points out there and then, if it's actually necessary, we can discuss further.</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier" target="_blank">Grenadier </a>is one of the most basic, vanilla ATs available for <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist" target="_blank">Alchemists</a>. It does two main things:</li> <li data-xf-list-type="ul">It gives you a martial weapon proficiency<ul> <li data-xf-list-type="ul">This helps you make use of your decent BAB and self-buffs for <em>reliable</em> combat</li> <li data-xf-list-type="ul">Otherwise, you're reliant on your expendable bombs, limited ability to "hulk out" for 1 hour with natural weapons, or crummy simple weapons</li> </ul> </li> <li data-xf-list-type="ul">It replaces your poisony things with bomby things<ul> <li data-xf-list-type="ul">In a regular campaign, poison is something the DM can support by slipping you a little bit of extra cash or opportunities to harvest poisons. In LPF, due to a need for fairness your cash is very strictly regulated. You don't want to waste that on poisons!</li> <li data-xf-list-type="ul">The bomb-related things are for the most part similar to <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo---alchemist-discoveries/precise-bombs" target="_blank">existing</a> bomb-related discoveries. These help you more rapidly improve your bombs to a level where they're somewhat on-par with offensive spellcasting</li> </ul> </li> </ul><p>Very vanilla, very sane archetype. If dramatic class revamps like <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/vivisectionist" target="_blank">Vivisectionist</a> are approved, I see no reason Grenadier shouldn't also be allowed. It fills a hole not filled by other <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/" target="_blank">archetypes</a> in that it improves your attacks, whereas other archetypes trend towards Weird Science, Morbid Surgery, or Magicallyness.</p><p></p><p></p><p>(Amusingly, I had previously been assuming that all archetypes were simply a part of the base classes - optional builds that serve as a more dramatic version of a ranger's choice between TWF or archery. I didn't actually realize they were from further splatbooks until someone pointed out the <a href="http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/seeker-sorcerer" target="_blank">Seeker</a> being from a non-approved source in my Sorcerer version of Bipper.)</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5961907, member: 60419"] I started writing a long-ass thing but realized I was really overdoing it. Let's go with the venerable bulleted list to get the main talking points out there and then, if it's actually necessary, we can discuss further. [LIST] [*][URL="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier"]Grenadier [/URL]is one of the most basic, vanilla ATs available for [URL="http://www.d20pfsrd.com/classes/base-classes/alchemist"]Alchemists[/URL]. It does two main things: [*]It gives you a martial weapon proficiency [LIST] [*]This helps you make use of your decent BAB and self-buffs for [I]reliable[/I] combat [*]Otherwise, you're reliant on your expendable bombs, limited ability to "hulk out" for 1 hour with natural weapons, or crummy simple weapons [/LIST] [*]It replaces your poisony things with bomby things [LIST] [*]In a regular campaign, poison is something the DM can support by slipping you a little bit of extra cash or opportunities to harvest poisons. In LPF, due to a need for fairness your cash is very strictly regulated. You don't want to waste that on poisons! [*]The bomb-related things are for the most part similar to [URL="http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo---alchemist-discoveries/precise-bombs"]existing[/URL] bomb-related discoveries. These help you more rapidly improve your bombs to a level where they're somewhat on-par with offensive spellcasting [/LIST] [/LIST] Very vanilla, very sane archetype. If dramatic class revamps like [URL="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/vivisectionist"]Vivisectionist[/URL] are approved, I see no reason Grenadier shouldn't also be allowed. It fills a hole not filled by other [URL="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/"]archetypes[/URL] in that it improves your attacks, whereas other archetypes trend towards Weird Science, Morbid Surgery, or Magicallyness. (Amusingly, I had previously been assuming that all archetypes were simply a part of the base classes - optional builds that serve as a more dramatic version of a ranger's choice between TWF or archery. I didn't actually realize they were from further splatbooks until someone pointed out the [URL="http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/seeker-sorcerer"]Seeker[/URL] being from a non-approved source in my Sorcerer version of Bipper.) [/QUOTE]
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