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Grey beard culture question about critical role
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<blockquote data-quote="UngainlyTitan" data-source="post: 8676575" data-attributes="member: 28487"><p>I was beginning to post before you made this response. So to follow on from my pervious post. I only once came across a similar type of game back in the day and that group were theatre types also. Though the DM was much more controlling.</p><p></p><p></p><p>In character in play is very much in the CR style as is moving the story along and engaging with the DM to carry the story. Combat action are often done that make narrative sense, rather than combat optimal as are character build decisions. The story and narrative sense is a central feature of the CR style. </p><p></p><p></p><p>It is new to me also but I see where they are coming from.</p><p></p><p>Very much so, if the mechanics of the game clash with the narrative sense, Mat Mercer will come down on the side of narrative. I do not always agree with his decision on this because sometime he disempowers the players, but I would play at his table. Not sure if they would invite me back, don't know if I am too set in my way to rp at that standard <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> but I think I would enjoy the game.</p><p></p><p>Are you having fun and is anyone complaining? If you are and nobody else is too bothered then sit back and enjoy the ride.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8676575, member: 28487"] I was beginning to post before you made this response. So to follow on from my pervious post. I only once came across a similar type of game back in the day and that group were theatre types also. Though the DM was much more controlling. In character in play is very much in the CR style as is moving the story along and engaging with the DM to carry the story. Combat action are often done that make narrative sense, rather than combat optimal as are character build decisions. The story and narrative sense is a central feature of the CR style. It is new to me also but I see where they are coming from. Very much so, if the mechanics of the game clash with the narrative sense, Mat Mercer will come down on the side of narrative. I do not always agree with his decision on this because sometime he disempowers the players, but I would play at his table. Not sure if they would invite me back, don't know if I am too set in my way to rp at that standard :D but I think I would enjoy the game. Are you having fun and is anyone complaining? If you are and nobody else is too bothered then sit back and enjoy the ride. [/QUOTE]
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