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Grey beard culture question about critical role
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<blockquote data-quote="Celebrim" data-source="post: 8676636" data-attributes="member: 4937"><p>I will tell you the truth as I see it, and hopefully I won't be too offensive. I have met tons of players of RPGs that have 20 or 30 years of experience and have never learned to play the game well. They stayed in a comfortable spot where they never had to develop skill as a role-player and they used minimal interaction over and over again.</p><p></p><p>The result is that I often find experienced players play the game less well than complete novices. I spend a lot of my time as a GM unlearning very experienced players of bad habits that limit the amount of fun they can have with the game, and prevent them from improving as players that are better able to increase everyone's fun.</p><p></p><p>The great thing about Critical Role is that it shows what really elevated and skillful play looks like so that younger players have a template for that. And it sounds like you've fallen into a group that has rolled with that and is playing at a very high skill level. And now you are out of your comfort zone and being challenged to stretch your wings and level up your game. And it's awkward at first. I was fortunate to have a really good DM take me under his wing at like age 13, and show me the real game and force me to play it. And it was hugely embarassing and awkward at first to be in character. And figuring out how to give RP hooks to other players and play a make believe game together takes practice.</p><p></p><p>Ultimately I can't tell you how to play at a particular table because every table has it's own procedures of play. I can tell to just lean into it and realize that somewhere you got stuck at the equivalent of 4th level fighting kobolds and rats and stayed there and that this is awesome, and you are 50 and you are leveling up and that is amazing. Because so many gamers I meet don't want to learn anything new.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8676636, member: 4937"] I will tell you the truth as I see it, and hopefully I won't be too offensive. I have met tons of players of RPGs that have 20 or 30 years of experience and have never learned to play the game well. They stayed in a comfortable spot where they never had to develop skill as a role-player and they used minimal interaction over and over again. The result is that I often find experienced players play the game less well than complete novices. I spend a lot of my time as a GM unlearning very experienced players of bad habits that limit the amount of fun they can have with the game, and prevent them from improving as players that are better able to increase everyone's fun. The great thing about Critical Role is that it shows what really elevated and skillful play looks like so that younger players have a template for that. And it sounds like you've fallen into a group that has rolled with that and is playing at a very high skill level. And now you are out of your comfort zone and being challenged to stretch your wings and level up your game. And it's awkward at first. I was fortunate to have a really good DM take me under his wing at like age 13, and show me the real game and force me to play it. And it was hugely embarassing and awkward at first to be in character. And figuring out how to give RP hooks to other players and play a make believe game together takes practice. Ultimately I can't tell you how to play at a particular table because every table has it's own procedures of play. I can tell to just lean into it and realize that somewhere you got stuck at the equivalent of 4th level fighting kobolds and rats and stayed there and that this is awesome, and you are 50 and you are leveling up and that is amazing. Because so many gamers I meet don't want to learn anything new. [/QUOTE]
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