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Grey morals from the other side
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<blockquote data-quote="Asmor" data-source="post: 4039301" data-attributes="member: 1154"><p>Picture a random villain taking a hostage in your game.</p><p></p><p>If you're anything like me, you wouldn't have the villain think twice about killing the hostage(s) if he thought it was the best option.</p><p></p><p>Yet, if you think about it, just because someone's breaking the law, that doesn't necessarily mean that they're actually capable of taking a life, never mind comfortable with it. If the PCs call his bluff and break down the bank door, the hostage taker may well chicken out and surrender.</p><p></p><p>So am I alone here in that when I picture a random bad guy, he's thoroughly bad? Just to clarify, I'm talking about someone entirely intended to be an antagonist, not someone the PCs are supposed to "redeem" or some such. An actual bad guy.</p><p></p><p>Do your bad guys have limits on what they're willing to do?</p></blockquote><p></p>
[QUOTE="Asmor, post: 4039301, member: 1154"] Picture a random villain taking a hostage in your game. If you're anything like me, you wouldn't have the villain think twice about killing the hostage(s) if he thought it was the best option. Yet, if you think about it, just because someone's breaking the law, that doesn't necessarily mean that they're actually capable of taking a life, never mind comfortable with it. If the PCs call his bluff and break down the bank door, the hostage taker may well chicken out and surrender. So am I alone here in that when I picture a random bad guy, he's thoroughly bad? Just to clarify, I'm talking about someone entirely intended to be an antagonist, not someone the PCs are supposed to "redeem" or some such. An actual bad guy. Do your bad guys have limits on what they're willing to do? [/QUOTE]
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