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Greybeards & Grognards 2 "Who Dies" and My Life In Gaming Editions.
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<blockquote data-quote="billd91" data-source="post: 3425711" data-attributes="member: 3400"><p>You're mistaking cannot do them with cannot do them for squat. A heavily armored fighter may suck at those skills, but he is not prohibited from trying them any more than in earlier editions. But now, we have a set of principles and decision rules that will tell us how good a job he does with some consistency.</p><p></p><p></p><p></p><p>Some elements of 3E are more complicated, it's true. But that's not always a bad thing. I would argue that some elements are a great deal simpler because they're now built around a more consistent rules engine and less arbitrary. Paladin abilities like their saving throw bonus and laying on of hands are now more complex, but they're based on a principle using the character's charisma bonus, even if relatively poor, rather than being only available to characters with a charisma set arbitrarily high. </p><p>It's also easier to fit characters to classes now without trying to remember if the character fits the requirements for a ranger, paladin, druid, or a monk or not. </p><p>There are many fewer restrictions and proscriptions. Instead we have some more subtle tradeoffs to make.</p></blockquote><p></p>
[QUOTE="billd91, post: 3425711, member: 3400"] You're mistaking cannot do them with cannot do them for squat. A heavily armored fighter may suck at those skills, but he is not prohibited from trying them any more than in earlier editions. But now, we have a set of principles and decision rules that will tell us how good a job he does with some consistency. Some elements of 3E are more complicated, it's true. But that's not always a bad thing. I would argue that some elements are a great deal simpler because they're now built around a more consistent rules engine and less arbitrary. Paladin abilities like their saving throw bonus and laying on of hands are now more complex, but they're based on a principle using the character's charisma bonus, even if relatively poor, rather than being only available to characters with a charisma set arbitrarily high. It's also easier to fit characters to classes now without trying to remember if the character fits the requirements for a ranger, paladin, druid, or a monk or not. There are many fewer restrictions and proscriptions. Instead we have some more subtle tradeoffs to make. [/QUOTE]
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