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Greybeards & Grognards 2 "Who Dies" and My Life In Gaming Editions.
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<blockquote data-quote="apoptosis" data-source="post: 3428163" data-attributes="member: 3226"><p>We started trying to play Burning Wheel, which is a FANTASTIC game. There was too much crunch though, too many rules. It really requires that the players know the rules and game the system to really get the best use out of it. I dont have the NRG for complex systems and my players definitely dont (they love the ease of making Sorcerer characters)</p><p></p><p>I realized as I have gotten older my gaming habits have definitely changed.</p><p></p><p>1. I wing rules with no problem. The idea of "Cover" type rules fits in well with this</p><p></p><p>2. I tinker with the rules with far less care about breaking some balance issues </p><p></p><p>3. I dont sweat a lot of issues about rules and such that I once would have. </p><p></p><p>4. I like simplicity. If I add any complexity it will be for a very specific reason</p><p></p><p>I think myself from 10 years ago would probably not enjoy playing in a game that my present self runs. </p><p></p><p>Similar to the thread about differences between editions, besides flavor and mechanics based differences in editions, my gaming style is so much different than it used to be that it confounds the issue.</p><p></p><p></p><p>I am happy so far with C&C (equal parts like the rules, the simplicity and frankly the nostalgia I have for AD&D). I use some 3.5E based modifications though for instance:</p><p></p><p>I allow feats at 1, 5 and 10th level, which we either make up or they use standard ones),</p><p>I stole the metamagic feats and made them spells similar to Rary's Spell Enhancer</p><p>I made illusionists similar to sorcerers.</p><p>I use Torn Asunder (reminds me a bit of Rolemaster), though it breaks my simplicity rule</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3428163, member: 3226"] We started trying to play Burning Wheel, which is a FANTASTIC game. There was too much crunch though, too many rules. It really requires that the players know the rules and game the system to really get the best use out of it. I dont have the NRG for complex systems and my players definitely dont (they love the ease of making Sorcerer characters) I realized as I have gotten older my gaming habits have definitely changed. 1. I wing rules with no problem. The idea of "Cover" type rules fits in well with this 2. I tinker with the rules with far less care about breaking some balance issues 3. I dont sweat a lot of issues about rules and such that I once would have. 4. I like simplicity. If I add any complexity it will be for a very specific reason I think myself from 10 years ago would probably not enjoy playing in a game that my present self runs. Similar to the thread about differences between editions, besides flavor and mechanics based differences in editions, my gaming style is so much different than it used to be that it confounds the issue. I am happy so far with C&C (equal parts like the rules, the simplicity and frankly the nostalgia I have for AD&D). I use some 3.5E based modifications though for instance: I allow feats at 1, 5 and 10th level, which we either make up or they use standard ones), I stole the metamagic feats and made them spells similar to Rary's Spell Enhancer I made illusionists similar to sorcerers. I use Torn Asunder (reminds me a bit of Rolemaster), though it breaks my simplicity rule [/QUOTE]
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