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Greybeards & Grognards 3: Assassins, Paladins, and Party Harmony
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<blockquote data-quote="Valiant" data-source="post: 3892292" data-attributes="member: 54792"><p>IMO the worst thing you can do (and last resort) is not allow certain alignments or classes from being used (afterall alot of the fun the player has in the game is imagining what his PC is like, that doesn't mean he has to act it out). If the DM is worried about game flow, just tell the players you don't want to waist game time with in group fighting based on alignement. Most players won't have a problem with this if asked. </p><p></p><p>The Paladin is tricky because they are going to turn their noses up at even some nuetral behavior (and the majority of players who might be nuetral migh feel sufficated having to bend to this one guys wishes) but theres not much you can do in this case (thats part of the class description). The Paladin will have to choose what he wants to do, but remind him that to accomplish goals he can't do it alone, and these are some of the better people he has found to work with (ie. its slim picken's when it comes to finding good aligned adventurers to work with). Usually the paladin objecting to party members actions is enough. If a player wants to assassinate or backstab the paladin (and who could blame them) I'd just not allow it (if you have no other option) maybe have the paladin suddenly turn or waken (warned of impending doom from his god or whatever). If the evil player has a problem with it, he can always leave. In the end though, if players want to fight each other, as DM theres not much you can do.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3892292, member: 54792"] IMO the worst thing you can do (and last resort) is not allow certain alignments or classes from being used (afterall alot of the fun the player has in the game is imagining what his PC is like, that doesn't mean he has to act it out). If the DM is worried about game flow, just tell the players you don't want to waist game time with in group fighting based on alignement. Most players won't have a problem with this if asked. The Paladin is tricky because they are going to turn their noses up at even some nuetral behavior (and the majority of players who might be nuetral migh feel sufficated having to bend to this one guys wishes) but theres not much you can do in this case (thats part of the class description). The Paladin will have to choose what he wants to do, but remind him that to accomplish goals he can't do it alone, and these are some of the better people he has found to work with (ie. its slim picken's when it comes to finding good aligned adventurers to work with). Usually the paladin objecting to party members actions is enough. If a player wants to assassinate or backstab the paladin (and who could blame them) I'd just not allow it (if you have no other option) maybe have the paladin suddenly turn or waken (warned of impending doom from his god or whatever). If the evil player has a problem with it, he can always leave. In the end though, if players want to fight each other, as DM theres not much you can do. [/QUOTE]
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Greybeards & Grognards 3: Assassins, Paladins, and Party Harmony
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