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Greyhawk 2024: comparing Oerth and Earth
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<blockquote data-quote="Yaarel" data-source="post: 9511268" data-attributes="member: 58172"><p>2024 Greyhawk <strong><em>chose</em></strong> to continue the technical terms from reallife Islam. The update from an earlier "caliphate" to an other "sultanate", conveys a cultural sensitivity that invites reallife Muslim players to enjoy the Greyhawk setting.</p><p></p><p>Because of these reallife references to the Islamic religion, including Sharia law relating to Islamic governments, the details are of a highly sensitive nature. Note, to use the watchword "Allahu-Akbar" (Al-Ackbar) to refer to a polytheistic religion, or even an idolatrous object, would be astonishingly offensive.</p><p></p><p>Western Flanaess explores fantasy Islam.</p><p></p><p>In my own games, I represent diverse monotheistic factions as worshiping an infinite transcendent Divinity that is beyond any plane of existence, any multiverse, any concept, any thing. The Deity is everywhere and no "where" to be found. However in the Celestial planes of the Astral Plane, there can be "angels and saints" who are in unity with with the Divinity. Divinity requires Humanoids to use their gifts to make this world a better place, thus all the game rules including Divine magic work normally. I also use the Positive Energy Plane to represent immanent aspects of Divinity, thus ethically emphasizing wellbeing and healing. My Muslim friends (Lebanese and Turkish) are fine with this, and sensitivity consultants can doublecheck it for various Muslim traditions.</p><p></p><p>In the context of D&D, religious traditions are "factions".</p><p></p><p>Elemental figures, as well as Fey figures, generally equate to jinn (djinn), moreorless nature beings with humanlike freewill. A point in Islam is, the transcendent Divinity created them and humans must not worship them.</p><p></p><p>The fantasy version of Islam should avoid the term "Islam". But it would draw inspiration in a way that is fun for reallife Muslims.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9511268, member: 58172"] 2024 Greyhawk [B][I]chose[/I][/B] to continue the technical terms from reallife Islam. The update from an earlier "caliphate" to an other "sultanate", conveys a cultural sensitivity that invites reallife Muslim players to enjoy the Greyhawk setting. Because of these reallife references to the Islamic religion, including Sharia law relating to Islamic governments, the details are of a highly sensitive nature. Note, to use the watchword "Allahu-Akbar" (Al-Ackbar) to refer to a polytheistic religion, or even an idolatrous object, would be astonishingly offensive. Western Flanaess explores fantasy Islam. In my own games, I represent diverse monotheistic factions as worshiping an infinite transcendent Divinity that is beyond any plane of existence, any multiverse, any concept, any thing. The Deity is everywhere and no "where" to be found. However in the Celestial planes of the Astral Plane, there can be "angels and saints" who are in unity with with the Divinity. Divinity requires Humanoids to use their gifts to make this world a better place, thus all the game rules including Divine magic work normally. I also use the Positive Energy Plane to represent immanent aspects of Divinity, thus ethically emphasizing wellbeing and healing. My Muslim friends (Lebanese and Turkish) are fine with this, and sensitivity consultants can doublecheck it for various Muslim traditions. In the context of D&D, religious traditions are "factions". Elemental figures, as well as Fey figures, generally equate to jinn (djinn), moreorless nature beings with humanlike freewill. A point in Islam is, the transcendent Divinity created them and humans must not worship them. The fantasy version of Islam should avoid the term "Islam". But it would draw inspiration in a way that is fun for reallife Muslims. [/QUOTE]
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