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Greyhawk 2024: comparing Oerth and Earth
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<blockquote data-quote="haakon1" data-source="post: 9511691" data-attributes="member: 25619"><p>I greatly dislike real world cultures in my D&D.</p><p></p><p>That’s one of the reasons I prefer Greyhawk to any other setting. Unlike the Known World and the outer parts of Forgotten Realms, the major Flanaess tribes and nations generally can’t be pinned down to specific Earth analogies.</p><p></p><p>For my take of Suel, for religion, I use Greyhawk Suel gods + Norse gods. For their language, I use Finnish. For their culture, it varies from English in the Yeomanry and Keoland, to fantasy Viking in the Thillonrians, to the Lost City in the Sea of Dust. BTW, in 42 years of Greyhawk, no one has visited the SB or the Vikings, so it’s largely theoretical. We have had characters from the Thillonrian and from the Sea of Dust.</p><p></p><p>The theme: Northwest European looks + mage dominated ancient times + varying cultures in different regions.</p><p></p><p>For my take on Baklunish, for religion, I use Greyhawk Baklunish gods + Greek gods. For culture, I mix and match from anything “Eastern” from a medieval Western European perspective. So, aspects of ancient Greece, Turkey, Hungary, and Mongols. I don’t go for the lazy “Caliph + Al-Akbar means everything needs to be Arabic”.</p><p></p><p>Theme: Central European to Central Asian. Intentionally mixing up Greek & Turkish & Mongol to not be a copy of a single thing.</p><p></p><p>I’ll stop there, but similar stuff going on with my Oeridians (who are a mix of Dunlendings from Middle Earth + Celts + Germans + Italians + Spanish) and my Flannae (from Native Americans, yes, but also Sumerians, Swiss in Perrenland, and just weird fantasy stuff like Exag).</p><p></p><p>With only 4 major tribes, one exclusively for Norwegians and another exclusively for Arabs seems … limiting.</p></blockquote><p></p>
[QUOTE="haakon1, post: 9511691, member: 25619"] I greatly dislike real world cultures in my D&D. That’s one of the reasons I prefer Greyhawk to any other setting. Unlike the Known World and the outer parts of Forgotten Realms, the major Flanaess tribes and nations generally can’t be pinned down to specific Earth analogies. For my take of Suel, for religion, I use Greyhawk Suel gods + Norse gods. For their language, I use Finnish. For their culture, it varies from English in the Yeomanry and Keoland, to fantasy Viking in the Thillonrians, to the Lost City in the Sea of Dust. BTW, in 42 years of Greyhawk, no one has visited the SB or the Vikings, so it’s largely theoretical. We have had characters from the Thillonrian and from the Sea of Dust. The theme: Northwest European looks + mage dominated ancient times + varying cultures in different regions. For my take on Baklunish, for religion, I use Greyhawk Baklunish gods + Greek gods. For culture, I mix and match from anything “Eastern” from a medieval Western European perspective. So, aspects of ancient Greece, Turkey, Hungary, and Mongols. I don’t go for the lazy “Caliph + Al-Akbar means everything needs to be Arabic”. Theme: Central European to Central Asian. Intentionally mixing up Greek & Turkish & Mongol to not be a copy of a single thing. I’ll stop there, but similar stuff going on with my Oeridians (who are a mix of Dunlendings from Middle Earth + Celts + Germans + Italians + Spanish) and my Flannae (from Native Americans, yes, but also Sumerians, Swiss in Perrenland, and just weird fantasy stuff like Exag). With only 4 major tribes, one exclusively for Norwegians and another exclusively for Arabs seems … limiting. [/QUOTE]
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