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Greyhawk 2024: comparing Oerth and Earth
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<blockquote data-quote="Yaarel" data-source="post: 9513150" data-attributes="member: 58172"><p>A culture is holistic and fluid.</p><p></p><p>For a methodology to a create a D&D culture, I prefer to utilize the faction and background mechanic.</p><p></p><p>A faction can offer several backgrounds to choose from, including a unique background feat if self-evidently unique. Sometimes the same background, and background feat, can be shared by diverse factions. </p><p></p><p>Each background is a specific institution of some kind. A culture is like a deck of cards, where each card is a background. A culture can adopt new backgrounds and obsolete old backgrounds, thus adapt and evolve across places and eras.</p><p></p><p>Factions are a way to cluster various backgrounds within an ideological viewpoint and framework.</p><p></p><p></p><p>But a culture is holistic. It is more than the sum of its parts. There is always a transcendent humanity that is learning and inventing the useful backgrounds and updating or discarding the less useful backgrounds. This humanity is not reducible to any particular background. There is always the human that is acquiring and making new clothes and mix-and-matching and repairing them, or discarding outofdate clothes. The human is not reducible to any particular garment of clothing.</p><p></p><p>It is possible to appeal to this transcendent humanity of a culture to critique any particular background within a culture.</p><p></p><p>A faction can be assigned a D&D alignment, depending on the objectives of its ideological viewpoint. Whether a faction is Good or Evil or a Neutral mix, tends to correlate with its sensitivity and responsiveness to the humanity that is beyond any particular faction or any particular background.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9513150, member: 58172"] A culture is holistic and fluid. For a methodology to a create a D&D culture, I prefer to utilize the faction and background mechanic. A faction can offer several backgrounds to choose from, including a unique background feat if self-evidently unique. Sometimes the same background, and background feat, can be shared by diverse factions. Each background is a specific institution of some kind. A culture is like a deck of cards, where each card is a background. A culture can adopt new backgrounds and obsolete old backgrounds, thus adapt and evolve across places and eras. Factions are a way to cluster various backgrounds within an ideological viewpoint and framework. But a culture is holistic. It is more than the sum of its parts. There is always a transcendent humanity that is learning and inventing the useful backgrounds and updating or discarding the less useful backgrounds. This humanity is not reducible to any particular background. There is always the human that is acquiring and making new clothes and mix-and-matching and repairing them, or discarding outofdate clothes. The human is not reducible to any particular garment of clothing. It is possible to appeal to this transcendent humanity of a culture to critique any particular background within a culture. A faction can be assigned a D&D alignment, depending on the objectives of its ideological viewpoint. Whether a faction is Good or Evil or a Neutral mix, tends to correlate with its sensitivity and responsiveness to the humanity that is beyond any particular faction or any particular background. [/QUOTE]
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