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GREYHAWK 3E to 4E: Do I need a world-shaking event?
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<blockquote data-quote="dead" data-source="post: 4452495" data-attributes="member: 18707"><p>I'm currently running a Greyhawk campaign under the 3E rules but was planning to make the move to 4E.</p><p></p><p>I've run the campaign through every edition of D&D. When we updated from 1E to 2E I had no world-shaking event as the rules changes were just so minimal. When 3E came along, I was considering a world-shaking event as the rules changes seemed more significant but, in the end, decided against it. This was a good decision as it only took us 5 or 6 sessions after updating to soon forget we'd updated at all - ie. the update from 2E to 3E wasn't that disruptive after a small teething period. There were a few things that would crop up in-game but it wasn't too hard to explain the changes.</p><p></p><p>Anyway, here I am again. 4E has been released and I'd like to update in the near future. I haven't read the rules yet but, from what I've heard, the rules changes are quite extensive. And, whether we like it or not, game rules that lay the foundation of such things as magic and special powers inevitably translate to our descriptions of the world.</p><p></p><p>If we go by the new treatment of the Forgotten Realms, it would seem the answer is yes - I do need a world-shaking event. However, TSR went for a world-shaking event to bridge 1E and 2E with the Time of Troubles which, IMO, was unnecessary.</p><p></p><p>Ideally I'd like my campaign to continue from its current date. No big jumps forward in time or jumps back in time to reboot the setting - I just want the campaign to progress as it's always progressed - year by year.</p><p></p><p>So, realistically, would a world-shaking event be necessary to explain the rules changes in-game when I update to 4E?</p></blockquote><p></p>
[QUOTE="dead, post: 4452495, member: 18707"] I'm currently running a Greyhawk campaign under the 3E rules but was planning to make the move to 4E. I've run the campaign through every edition of D&D. When we updated from 1E to 2E I had no world-shaking event as the rules changes were just so minimal. When 3E came along, I was considering a world-shaking event as the rules changes seemed more significant but, in the end, decided against it. This was a good decision as it only took us 5 or 6 sessions after updating to soon forget we'd updated at all - ie. the update from 2E to 3E wasn't that disruptive after a small teething period. There were a few things that would crop up in-game but it wasn't too hard to explain the changes. Anyway, here I am again. 4E has been released and I'd like to update in the near future. I haven't read the rules yet but, from what I've heard, the rules changes are quite extensive. And, whether we like it or not, game rules that lay the foundation of such things as magic and special powers inevitably translate to our descriptions of the world. If we go by the new treatment of the Forgotten Realms, it would seem the answer is yes - I do need a world-shaking event. However, TSR went for a world-shaking event to bridge 1E and 2E with the Time of Troubles which, IMO, was unnecessary. Ideally I'd like my campaign to continue from its current date. No big jumps forward in time or jumps back in time to reboot the setting - I just want the campaign to progress as it's always progressed - year by year. So, realistically, would a world-shaking event be necessary to explain the rules changes in-game when I update to 4E? [/QUOTE]
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GREYHAWK 3E to 4E: Do I need a world-shaking event?
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