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GREYHAWK 3E to 4E: Do I need a world-shaking event?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4455027" data-attributes="member: 48692"><p>Well, it all depends on the needs of your campaign. Are your players going to want some justification as to why the rules have changed, or will they cheerfully accept your handwaving it and simply saying that "this is the way things work now. That's all that matters." </p><p> </p><p>More limited magic such as teleportation can be explained by alterations in the magical ether that make teleportation more limited in scope, but not impossible. Wizards and sorcerers who study the phenomenon have all come up with varying explanations, but all agree that teleporting just isn't what it used to be anymore. </p><p> </p><p>As for tieflings, eladrin or dragonborn, I'd advise you to consult with your players. Do any of them even want these races present, either to play as PCs or as NPCs to interact with? If your players aren't interested in either one, or otherwise don't think they'd add any value to the setting (I wouldn't, but that's just me), you don't even need to add them at all. Were I in your place, I wouldn't use them at all unless a player expressed interest, and in such a case I'd work out a way to work them into the campaign in a way that fits your setting-tieflings come from places like Iuz or the Great Kingdom, while dragonborn might come from south of the Flanaess, or might be human-like in nature. </p><p> </p><p>From what you're saying, it seems like you want to keep major continuity with your previous campaign. In that case, I'd advise against an earth-shaking event if you and/or your players don't want it. If your players are happy with it, I'd say a simple bit of DM fiat is all that's needed. Just say that the 4E rules now apply, make the necessary conversions, and you and your players can return to your regularly scheduled campaign. </p><p> </p><p>Also, if you want to keep certain elements, like gnomes and bards, that were removed from the 4E Core, there's probably plenty of amateur supplements that have already popped up converting gnomes and half-orcs as player races for 4E, or reviving defunct classes.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4455027, member: 48692"] Well, it all depends on the needs of your campaign. Are your players going to want some justification as to why the rules have changed, or will they cheerfully accept your handwaving it and simply saying that "this is the way things work now. That's all that matters." More limited magic such as teleportation can be explained by alterations in the magical ether that make teleportation more limited in scope, but not impossible. Wizards and sorcerers who study the phenomenon have all come up with varying explanations, but all agree that teleporting just isn't what it used to be anymore. As for tieflings, eladrin or dragonborn, I'd advise you to consult with your players. Do any of them even want these races present, either to play as PCs or as NPCs to interact with? If your players aren't interested in either one, or otherwise don't think they'd add any value to the setting (I wouldn't, but that's just me), you don't even need to add them at all. Were I in your place, I wouldn't use them at all unless a player expressed interest, and in such a case I'd work out a way to work them into the campaign in a way that fits your setting-tieflings come from places like Iuz or the Great Kingdom, while dragonborn might come from south of the Flanaess, or might be human-like in nature. From what you're saying, it seems like you want to keep major continuity with your previous campaign. In that case, I'd advise against an earth-shaking event if you and/or your players don't want it. If your players are happy with it, I'd say a simple bit of DM fiat is all that's needed. Just say that the 4E rules now apply, make the necessary conversions, and you and your players can return to your regularly scheduled campaign. Also, if you want to keep certain elements, like gnomes and bards, that were removed from the 4E Core, there's probably plenty of amateur supplements that have already popped up converting gnomes and half-orcs as player races for 4E, or reviving defunct classes. [/QUOTE]
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GREYHAWK 3E to 4E: Do I need a world-shaking event?
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