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Greyhawk 4e: Back to the Beginning...
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<blockquote data-quote="Mercule" data-source="post: 4477011" data-attributes="member: 5100"><p>Pure awesome. I'm going to yoink this for my 4e homebrew, since it hasn't started, yet. Tieflings look human until they're bloodied (as a stand in for angry, lusty, etc.), then their demonic heritage is unveiled and the horns, serpent eyes, or whatever <u>non-standardized</u> marks show up.</p><p></p><p></p><p>I think dragonborn could fit in as a race that has moved into the Sea of Dust, or lived to the southwest of the Suel and were allied with them or otherwise caught in the Rain of Colorless Fire. They are only now showing up in the Flanaess. </p><p></p><p>Of course, that gets into adding things to canon that some/many would have an issue with. Maybe the right thing to do for such a venerable setting is to not force things like dragonborn into it, but add some options. If my idea was tossed into a "What's New" chapter that specifically addresses how current 4e assumptions differ from 25 year old canon, it'd probably be easier to swallow.</p><p></p><p>I don't see the Great Wheel as an issue, either. There's nothing in the 4e rules/implied setting to indicate you can't have 17 closely tied planes floating in the Astral Sea and those 17 be the general scope of Oerthly knowledge.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4477011, member: 5100"] Pure awesome. I'm going to yoink this for my 4e homebrew, since it hasn't started, yet. Tieflings look human until they're bloodied (as a stand in for angry, lusty, etc.), then their demonic heritage is unveiled and the horns, serpent eyes, or whatever [u]non-standardized[/u] marks show up. I think dragonborn could fit in as a race that has moved into the Sea of Dust, or lived to the southwest of the Suel and were allied with them or otherwise caught in the Rain of Colorless Fire. They are only now showing up in the Flanaess. Of course, that gets into adding things to canon that some/many would have an issue with. Maybe the right thing to do for such a venerable setting is to not force things like dragonborn into it, but add some options. If my idea was tossed into a "What's New" chapter that specifically addresses how current 4e assumptions differ from 25 year old canon, it'd probably be easier to swallow. I don't see the Great Wheel as an issue, either. There's nothing in the 4e rules/implied setting to indicate you can't have 17 closely tied planes floating in the Astral Sea and those 17 be the general scope of Oerthly knowledge. [/QUOTE]
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