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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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<blockquote data-quote="Warpiglet-7" data-source="post: 8079115" data-attributes="member: 7025282"><p>Well you are right about the fact that low magic can mean a variety of things. I had not given it too much thought but I picked up on that.</p><p></p><p>for sure, I prefer worldbuilding with less rather than more night level NPCs know all are everywhere ready for the rescue! I find it too safe and not very exciting.</p><p></p><p>I hate the ubiquity of magic shops and easy crafting. </p><p></p><p>I am on the fence about how much magic PCs have and especially cantrips. On this latter point though, the cat is out of the bag. I won’t worry about it any longer.</p><p></p><p>In short, anything that creates wonder and rarity is generally good in my opinion, for MY enjoyment. Likewise, healing is a little to easy to come by of late.</p><p></p><p>i don’t know if Greyhawk solves this. Maybe halfway? Fluff surely can be different with its assumptions but the rules are hard wired against low magic.</p><p></p><p>I like the idea of Greyhawk a lot. I would love a refresh but the truth is we can do it ourselves if we want it.</p><p> </p><p>Deities domains are easy...I want an arcana cleric of wee jas...simple. </p><p></p><p>the low magic question is not simple of course. There are more at will powers earlier on but fewer (it seems) magic items. In the balance not sure how I feel.</p><p></p><p>but I will always like the idea of scarcity in fluff. there is no Drizzt and Elminster hopping into local disputes continent away.</p><p></p><p>that is just taste but I know it’s best for me</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8079115, member: 7025282"] Well you are right about the fact that low magic can mean a variety of things. I had not given it too much thought but I picked up on that. for sure, I prefer worldbuilding with less rather than more night level NPCs know all are everywhere ready for the rescue! I find it too safe and not very exciting. I hate the ubiquity of magic shops and easy crafting. I am on the fence about how much magic PCs have and especially cantrips. On this latter point though, the cat is out of the bag. I won’t worry about it any longer. In short, anything that creates wonder and rarity is generally good in my opinion, for MY enjoyment. Likewise, healing is a little to easy to come by of late. i don’t know if Greyhawk solves this. Maybe halfway? Fluff surely can be different with its assumptions but the rules are hard wired against low magic. I like the idea of Greyhawk a lot. I would love a refresh but the truth is we can do it ourselves if we want it. Deities domains are easy...I want an arcana cleric of wee jas...simple. the low magic question is not simple of course. There are more at will powers earlier on but fewer (it seems) magic items. In the balance not sure how I feel. but I will always like the idea of scarcity in fluff. there is no Drizzt and Elminster hopping into local disputes continent away. that is just taste but I know it’s best for me [/QUOTE]
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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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