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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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<blockquote data-quote="wingsandsword" data-source="post: 8079242" data-attributes="member: 14159"><p>When people talk about a D&D setting being "high magic" or "low magic" I think they're referring to how often magic is typically encountered in the everyday life of the setting.</p><p></p><p>In Eberron, they've got magically powered railroads, airships flying taxis, magically augmented skyscrapers, a PC race of sentient golems, Artificers, and in 3.x they even had Magewrights. . .NPC casters that specialized in doing nothing but churning out low-end magic items and "routine" enchantments in mass production. Even though it's a fairly low-level setting, it's seen as "high magic" because magic is something most people encounter in their everyday lives. Saying "I want to be a wizard when I grow up" is like saying "I want to be an electrical engineer when I grow up", just another profession, just one that requires a lot of study and practice and intelligence to master.</p><p></p><p>In Forgotten Realms, there are places like Halruua, or Netheril, or Thay, where magic and spellcasters are literally a part of everyday life and things like flying cities, airships, or mages in everyday life. . .and there are places like Sembia or Cormyr or the Moonshae Isles, which are a more typical fantasy realm where the average folk might not see magical items, spellcasters and constructs on a daily basis, but they know they exist and have probably at least seen them before. The local temples might have a few low-level Clerics, but that's about all they'd ever see without anything special happening.</p><p></p><p>Then there's "low magic", where most people have never seen actual magic, or dealt with anything that's obviously and provably magic. Wizards may keep their magic secret, or just be that rare. Clerics with actual spellcasting are uncommon and most priests can't cast spells.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8079242, member: 14159"] When people talk about a D&D setting being "high magic" or "low magic" I think they're referring to how often magic is typically encountered in the everyday life of the setting. In Eberron, they've got magically powered railroads, airships flying taxis, magically augmented skyscrapers, a PC race of sentient golems, Artificers, and in 3.x they even had Magewrights. . .NPC casters that specialized in doing nothing but churning out low-end magic items and "routine" enchantments in mass production. Even though it's a fairly low-level setting, it's seen as "high magic" because magic is something most people encounter in their everyday lives. Saying "I want to be a wizard when I grow up" is like saying "I want to be an electrical engineer when I grow up", just another profession, just one that requires a lot of study and practice and intelligence to master. In Forgotten Realms, there are places like Halruua, or Netheril, or Thay, where magic and spellcasters are literally a part of everyday life and things like flying cities, airships, or mages in everyday life. . .and there are places like Sembia or Cormyr or the Moonshae Isles, which are a more typical fantasy realm where the average folk might not see magical items, spellcasters and constructs on a daily basis, but they know they exist and have probably at least seen them before. The local temples might have a few low-level Clerics, but that's about all they'd ever see without anything special happening. Then there's "low magic", where most people have never seen actual magic, or dealt with anything that's obviously and provably magic. Wizards may keep their magic secret, or just be that rare. Clerics with actual spellcasting are uncommon and most priests can't cast spells. [/QUOTE]
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