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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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<blockquote data-quote="Shiroiken" data-source="post: 8079418" data-attributes="member: 6775477"><p>If you go back to the beginning of 5E, you'll find about a thousand or so. Have fun!</p><p></p><p></p><p></p><p>Clarification of terms is really the big issues. [USER=7023840]@Snarf Zagyg[/USER] did a pretty good job of laying out the four points used to define it. I will agree that while Greyhawk should be low magic, this thread is more about what is "low magic" than Greyhawk.</p><p></p><p>I feel that Greyhawk should be done as low magic, even if the earliest version wasn't quite so (mostly due to the limitations of OD&D and AD&D). This would help differentiate it from other medieval fantasy settings like Mystara and the Realms. My recommendation for magic in a Greyhawk setting book for 5E:</p><ul> <li data-xf-list-type="ul">Characters are by definition better than the overall population, especially spellcasters. This is kind of the standard in 5E, but it should be re-emphasized. Spellcasters are rare, but PCs are "special snowflakes" that break the norm anyway. There won't be that many classed NPCs to begin with (as someone said, only 10% of the population tops), and most of them are going to be low to mid-level (probably 3-6).</li> <li data-xf-list-type="ul">Emphasis that the average person in Greyhawk is selfish (Neutral is the dominate alignment after all), and racial animosity prevents a lot of cooperation. In addition, if you consider the late medieval period, almost every form of knowledge was carefully hoarded, as knowledge is truly power. All of this would keep technology and magic fairly spread out, working as the opposite of Eberron (which someone described as wide magic).</li> <li data-xf-list-type="ul">Regular people fear magic. Even "benign" casters would be given a wide berth, or at least given a great deal of respect. Public displays would gather a mix of awe and fear, possibly causing social issues for the caster and allies.</li> <li data-xf-list-type="ul">There are quite a number of spellcaster NPCs, but most of them are going to be much lower level, with most capping out at the Mage from the MM. Creating lower CR spellcasters to use as NPCs would be really useful to represent these lower level casters. Hedge Mages (normal people with the spellcasting feat) would be the most common type of mage, with the Priest being found in important temples (large town or better).</li> <li data-xf-list-type="ul">Magic is unreliable when put into an object, creating a LOT of cursed items. If you look back at AD&D, the number of cursed items is pretty significant. I'd want most of the new magic items to be cursed versions of DMG magic items, keeping players on their toes. Additionally, I'd suggest using my houserule that non-magical identification requires an Arcana check during a long rest, and automatically forces you to become attuned.</li> </ul></blockquote><p></p>
[QUOTE="Shiroiken, post: 8079418, member: 6775477"] If you go back to the beginning of 5E, you'll find about a thousand or so. Have fun! Clarification of terms is really the big issues. [USER=7023840]@Snarf Zagyg[/USER] did a pretty good job of laying out the four points used to define it. I will agree that while Greyhawk should be low magic, this thread is more about what is "low magic" than Greyhawk. I feel that Greyhawk should be done as low magic, even if the earliest version wasn't quite so (mostly due to the limitations of OD&D and AD&D). This would help differentiate it from other medieval fantasy settings like Mystara and the Realms. My recommendation for magic in a Greyhawk setting book for 5E: [LIST] [*]Characters are by definition better than the overall population, especially spellcasters. This is kind of the standard in 5E, but it should be re-emphasized. Spellcasters are rare, but PCs are "special snowflakes" that break the norm anyway. There won't be that many classed NPCs to begin with (as someone said, only 10% of the population tops), and most of them are going to be low to mid-level (probably 3-6). [*]Emphasis that the average person in Greyhawk is selfish (Neutral is the dominate alignment after all), and racial animosity prevents a lot of cooperation. In addition, if you consider the late medieval period, almost every form of knowledge was carefully hoarded, as knowledge is truly power. All of this would keep technology and magic fairly spread out, working as the opposite of Eberron (which someone described as wide magic). [*]Regular people fear magic. Even "benign" casters would be given a wide berth, or at least given a great deal of respect. Public displays would gather a mix of awe and fear, possibly causing social issues for the caster and allies. [*]There are quite a number of spellcaster NPCs, but most of them are going to be much lower level, with most capping out at the Mage from the MM. Creating lower CR spellcasters to use as NPCs would be really useful to represent these lower level casters. Hedge Mages (normal people with the spellcasting feat) would be the most common type of mage, with the Priest being found in important temples (large town or better). [*]Magic is unreliable when put into an object, creating a LOT of cursed items. If you look back at AD&D, the number of cursed items is pretty significant. I'd want most of the new magic items to be cursed versions of DMG magic items, keeping players on their toes. Additionally, I'd suggest using my houserule that non-magical identification requires an Arcana check during a long rest, and automatically forces you to become attuned. [/LIST] [/QUOTE]
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