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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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<blockquote data-quote="Minigiant" data-source="post: 8079684" data-attributes="member: 63508"><p>Warhammer Fantasy is an interesting case.</p><p></p><p>The spellcasters there are not powerful but there are <strong>so many of them</strong>.</p><p></p><ul> <li data-xf-list-type="ul">Every race but Dwarves has spellcasters</li> <li data-xf-list-type="ul">Several nations have magical organizations (Colleges of Altdorf, Tower of Hoeth, Ice Witches, The Fay, The Liche Priests etc)</li> <li data-xf-list-type="ul">Every named lord has 1 or 2 artifact tier magical item.</li> <li data-xf-list-type="ul">2 of the main bad guy factions are either all magical monsters (Vampire Counts, Negash's Undead) or has a big contingent of magically boosted warriors (All 6 types of Chaos)</li> <li data-xf-list-type="ul">There are large amounts of known magical monsters.</li> </ul><p>But it is sort of low magic in power and versatility</p><ul> <li data-xf-list-type="ul">Only 3 races can even use more than 1 winds of magic. And one requires a special birth (Grey Seers)</li> <li data-xf-list-type="ul">Spellcasters who aren't named or Slann or Elven Archmages barely can cast spells over 3rd level.</li> <li data-xf-list-type="ul">Although every named lord character has OP magic wargear, regular magical items are weak. +1 swords and such.</li> <li data-xf-list-type="ul">Although there are a lot of casters, you can't expect one to adventurer with you as the world is too deadly and no one wishes to risk a caster (except Greenskins and Dark Elves of course)</li> </ul><p>So even though you can't expect to have a mage ally or a magic item while adventuring, you also can't be shocked if she-dark-elf-stripper-mage burns your tank's face off with purple fire and takes your thief as a slave. And you can't expect to get your wounds healed by magic because good luck finding a Jade Wizard or Life Damsel. You're better off commiting heresy and praying to Papa Nurgle.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8079684, member: 63508"] Warhammer Fantasy is an interesting case. The spellcasters there are not powerful but there are [B]so many of them[/B]. [LIST] [*]Every race but Dwarves has spellcasters [*]Several nations have magical organizations (Colleges of Altdorf, Tower of Hoeth, Ice Witches, The Fay, The Liche Priests etc) [*]Every named lord has 1 or 2 artifact tier magical item. [*]2 of the main bad guy factions are either all magical monsters (Vampire Counts, Negash's Undead) or has a big contingent of magically boosted warriors (All 6 types of Chaos) [*]There are large amounts of known magical monsters. [/LIST] But it is sort of low magic in power and versatility [LIST] [*]Only 3 races can even use more than 1 winds of magic. And one requires a special birth (Grey Seers) [*]Spellcasters who aren't named or Slann or Elven Archmages barely can cast spells over 3rd level. [*]Although every named lord character has OP magic wargear, regular magical items are weak. +1 swords and such. [*]Although there are a lot of casters, you can't expect one to adventurer with you as the world is too deadly and no one wishes to risk a caster (except Greenskins and Dark Elves of course) [/LIST] So even though you can't expect to have a mage ally or a magic item while adventuring, you also can't be shocked if she-dark-elf-stripper-mage burns your tank's face off with purple fire and takes your thief as a slave. And you can't expect to get your wounds healed by magic because good luck finding a Jade Wizard or Life Damsel. You're better off commiting heresy and praying to Papa Nurgle. [/QUOTE]
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