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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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<blockquote data-quote="Sepulchrave II" data-source="post: 8079779" data-attributes="member: 4303"><p>I guess that I would offer a definition of a low-magic game world as something along the lines of "people and societies function more-or-less as you would expect in the real world." If magic is sufficiently powerful and/or ubiquitous, this assumed normalcy becomes logically untenable.</p><p></p><p>My feeling is that - if we're talking specifically about the Greyhawk folio and boxed set - the campaign world is so bare bones that a DM could run a "low magic" game or just as easily offer a full gonzo experience. </p><p></p><p>I think that if the 1E DMG and Greyhawk level demographics are assumed, it's not too much of a strain on credulity that the world be considered "low magic." Modules from the 1E era and set in Greyhawk assumed rather more magic, more magic items, higher prevalence of higher-level characters etc.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 8079779, member: 4303"] I guess that I would offer a definition of a low-magic game world as something along the lines of "people and societies function more-or-less as you would expect in the real world." If magic is sufficiently powerful and/or ubiquitous, this assumed normalcy becomes logically untenable. My feeling is that - if we're talking specifically about the Greyhawk folio and boxed set - the campaign world is so bare bones that a DM could run a "low magic" game or just as easily offer a full gonzo experience. I think that if the 1E DMG and Greyhawk level demographics are assumed, it's not too much of a strain on credulity that the world be considered "low magic." Modules from the 1E era and set in Greyhawk assumed rather more magic, more magic items, higher prevalence of higher-level characters etc. [/QUOTE]
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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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