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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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<blockquote data-quote="the Jester" data-source="post: 8079920" data-attributes="member: 1210"><p>I think this style of play is a great way to use enhanced downtime rules- you retire until you downtime yourself out of money.</p><p></p><ul> <li data-xf-list-type="ul"></li> </ul><p>I agree with limiting or eliminating cantrips and autolearning spells (for wizards, anyway). I also like the limit to resurrections. I don't like taking out ASIs; limiting stats to 20 already kind of caps their power. And making increasing your rank in an organization equal in value to a feat or ASI would be tricky, especially since not all pcs would be tied to an organization. I prefer keeping a renown system in place to handle that as a separate area of advancement. But that's just me.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8079920, member: 1210"] I think this style of play is a great way to use enhanced downtime rules- you retire until you downtime yourself out of money. [LIST] [/LIST] I agree with limiting or eliminating cantrips and autolearning spells (for wizards, anyway). I also like the limit to resurrections. I don't like taking out ASIs; limiting stats to 20 already kind of caps their power. And making increasing your rank in an organization equal in value to a feat or ASI would be tricky, especially since not all pcs would be tied to an organization. I prefer keeping a renown system in place to handle that as a separate area of advancement. But that's just me. [/QUOTE]
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Greyhawk and "Low Magic" : Why Low Magic is in the Eyes of Beholder
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