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Greyhawk and Polearms
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<blockquote data-quote="Shades of Eternity" data-source="post: 9552719" data-attributes="member: 10869"><p><h3><span style="font-size: 15px"><strong>Because my mind won't shut off.</strong></span></h3><h3></h3><h3><strong>The Polearm of the Seven Spears</strong></h3><p><em>Weapon (glaive, halberd, or pike), artifact (requires attunement)</em></p><p></p><p>The <strong>Polearm of the Seven Spears</strong> is a legendary weapon forged from seven distinct pieces scattered across Greyhawk. Each piece holds immense power and historical significance, tied to key locations and events in the Flanaess. When fully assembled, the polearm becomes a divine weapon of unparalleled might.</p><p></p><h4><strong>The Seven Pieces</strong></h4> <ol> <li data-xf-list-type="ol"><strong>The Blade of Furyondy</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Hidden in Castle Hart, once wielded by a knight of Heironeous during the Shield Lands' darkest hour.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: Grants a +1 bonus to attack and damage rolls when attached to the polearm. While unattached, it acts as a longsword, dealing an additional 1d8 radiant damage to fiends and undead.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Shaft of the Bandit Kings</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Buried in the ruins of Rookroost, a notorious thief stole it and never recovered it.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: Grants the wielder advantage on Dexterity (Stealth) checks and allows them to take the Dash action as a bonus action.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Crossguard of Aerdy</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Locked in the vaults beneath Rel Astra, a relic of the Great Kingdom’s imperial legions.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: Provides resistance to slashing damage and grants a +2 bonus to AC while wielding the polearm.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Counterweight of the Baklunish West</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Lost in the sands of the Dry Steppes, said to have been carried by a desert warlord who vanished in a great sandstorm.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: Allows the wielder to cast <em>counterspell</em> once per day.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Wrapping of the Wild Coast</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Held by druids in the Gnarley Forest, the wrapping is said to be woven from vines blessed by Obad-Hai.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: Allows the wielder to cast <em>entangle</em> once per short rest.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Engraving of the Pomarj</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Hidden in the depths of the Drachensgrab Hills, etched by dwarves who defied the orcs.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: Adds 1d6 thunder damage to attacks and allows the wielder to cast <em>shatter</em> once per long rest.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Gem of Celene</strong><ul> <li data-xf-list-type="ul"><strong>Location</strong>: Guarded in Celene by elven knights who believe it to be the key to the Feywild.</li> <li data-xf-list-type="ul"><strong>Effect</strong>: The wielder can cast <em>misty step</em> once per short rest and has advantage on saving throws against being charmed.</li> </ul></li> </ol><h4><strong>Assembled Form</strong></h4><p>When all seven pieces are combined, the Polearm of the Seven Spears becomes a +3 weapon and gains the following abilities:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Divine Might</strong>: The weapon deals an additional 2d10 radiant damage to any creature of chaotic or evil alignment.</li> <li data-xf-list-type="ul"><strong>Fury of the Seven</strong>: As an action, you can unleash the power of all seven pieces, creating a 60-foot cone of radiant energy. Each creature in the area must make a DC 18 Dexterity saving throw, taking 10d10 radiant damage on a failed save, or half as much on a successful one. This ability recharges at dawn.</li> <li data-xf-list-type="ul"><strong>Sentience</strong>: The Polearm of the Seven Spears is sentient (Int 16, Wis 18, Cha 22) and lawful neutral. It communicates telepathically and can speak, read, and understand Common, Elvish, and Celestial. Its purpose is to protect the Flanaess's balance and inspire unity among its people.</li> <li data-xf-list-type="ul"><strong>Legendary Resistance</strong>: Once per day, if the wielder fails a saving throw, they can choose to succeed instead.</li> </ul><h3><strong>Campaign Integration</strong></h3><p>To recover the seven pieces, adventurers must embark on a tour of Greyhawk’s history and regions:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Political Intrigue</strong>: Gain entry to the vaults of Rel Astra by navigating the fractured politics of the former Great Kingdom.</li> <li data-xf-list-type="ol"><strong>Daring Heist</strong>: Steal the Crossguard from the druids of the Gnarley Forest without angering Obad-Hai's followers.</li> <li data-xf-list-type="ol"><strong>Desert Survival</strong>: Cross the Dry Steppes to find the warlord’s tomb and retrieve the Counterweight.</li> <li data-xf-list-type="ol"><strong>Orcish Siege</strong>: Lead an assault against the orcs of the Pomarj to reclaim the Engraving.</li> <li data-xf-list-type="ol"><strong>Dwarven Negotiation</strong>: Earn the favor of the dwarves by aiding them against a goblinoid threat.</li> <li data-xf-list-type="ol"><strong>Cleansing Rituals</strong>: Purge the Blade of Furyondy of its curse, placed by a vengeful demon.</li> <li data-xf-list-type="ol"><strong>Diplomatic Mission</strong>: Convince the elven court of Celene to relinquish the Gem by proving your worth and noble intent.</li> </ol><p>This item serves as a powerful weapon and a narrative tool for exploring Greyhawk's depth and history.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9552719, member: 10869"] [HEADING=2][SIZE=4][B]Because my mind won't shut off.[/B][/SIZE][/HEADING] [HEADING=2][/HEADING] [HEADING=2][B]The Polearm of the Seven Spears[/B][/HEADING] [I]Weapon (glaive, halberd, or pike), artifact (requires attunement)[/I] The [B]Polearm of the Seven Spears[/B] is a legendary weapon forged from seven distinct pieces scattered across Greyhawk. Each piece holds immense power and historical significance, tied to key locations and events in the Flanaess. When fully assembled, the polearm becomes a divine weapon of unparalleled might. [HEADING=3][B]The Seven Pieces[/B][/HEADING] [LIST=1] [*][B]The Blade of Furyondy[/B] [LIST] [*][B]Location[/B]: Hidden in Castle Hart, once wielded by a knight of Heironeous during the Shield Lands' darkest hour. [*][B]Effect[/B]: Grants a +1 bonus to attack and damage rolls when attached to the polearm. While unattached, it acts as a longsword, dealing an additional 1d8 radiant damage to fiends and undead. [/LIST] [*][B]The Shaft of the Bandit Kings[/B] [LIST] [*][B]Location[/B]: Buried in the ruins of Rookroost, a notorious thief stole it and never recovered it. [*][B]Effect[/B]: Grants the wielder advantage on Dexterity (Stealth) checks and allows them to take the Dash action as a bonus action. [/LIST] [*][B]The Crossguard of Aerdy[/B] [LIST] [*][B]Location[/B]: Locked in the vaults beneath Rel Astra, a relic of the Great Kingdom’s imperial legions. [*][B]Effect[/B]: Provides resistance to slashing damage and grants a +2 bonus to AC while wielding the polearm. [/LIST] [*][B]The Counterweight of the Baklunish West[/B] [LIST] [*][B]Location[/B]: Lost in the sands of the Dry Steppes, said to have been carried by a desert warlord who vanished in a great sandstorm. [*][B]Effect[/B]: Allows the wielder to cast [I]counterspell[/I] once per day. [/LIST] [*][B]The Wrapping of the Wild Coast[/B] [LIST] [*][B]Location[/B]: Held by druids in the Gnarley Forest, the wrapping is said to be woven from vines blessed by Obad-Hai. [*][B]Effect[/B]: Allows the wielder to cast [I]entangle[/I] once per short rest. [/LIST] [*][B]The Engraving of the Pomarj[/B] [LIST] [*][B]Location[/B]: Hidden in the depths of the Drachensgrab Hills, etched by dwarves who defied the orcs. [*][B]Effect[/B]: Adds 1d6 thunder damage to attacks and allows the wielder to cast [I]shatter[/I] once per long rest. [/LIST] [*][B]The Gem of Celene[/B] [LIST] [*][B]Location[/B]: Guarded in Celene by elven knights who believe it to be the key to the Feywild. [*][B]Effect[/B]: The wielder can cast [I]misty step[/I] once per short rest and has advantage on saving throws against being charmed. [/LIST] [/LIST] [HEADING=3][B]Assembled Form[/B][/HEADING] When all seven pieces are combined, the Polearm of the Seven Spears becomes a +3 weapon and gains the following abilities: [LIST] [*][B]Divine Might[/B]: The weapon deals an additional 2d10 radiant damage to any creature of chaotic or evil alignment. [*][B]Fury of the Seven[/B]: As an action, you can unleash the power of all seven pieces, creating a 60-foot cone of radiant energy. Each creature in the area must make a DC 18 Dexterity saving throw, taking 10d10 radiant damage on a failed save, or half as much on a successful one. This ability recharges at dawn. [*][B]Sentience[/B]: The Polearm of the Seven Spears is sentient (Int 16, Wis 18, Cha 22) and lawful neutral. It communicates telepathically and can speak, read, and understand Common, Elvish, and Celestial. Its purpose is to protect the Flanaess's balance and inspire unity among its people. [*][B]Legendary Resistance[/B]: Once per day, if the wielder fails a saving throw, they can choose to succeed instead. [/LIST] [HEADING=2][B]Campaign Integration[/B][/HEADING] To recover the seven pieces, adventurers must embark on a tour of Greyhawk’s history and regions: [LIST=1] [*][B]Political Intrigue[/B]: Gain entry to the vaults of Rel Astra by navigating the fractured politics of the former Great Kingdom. [*][B]Daring Heist[/B]: Steal the Crossguard from the druids of the Gnarley Forest without angering Obad-Hai's followers. [*][B]Desert Survival[/B]: Cross the Dry Steppes to find the warlord’s tomb and retrieve the Counterweight. [*][B]Orcish Siege[/B]: Lead an assault against the orcs of the Pomarj to reclaim the Engraving. [*][B]Dwarven Negotiation[/B]: Earn the favor of the dwarves by aiding them against a goblinoid threat. [*][B]Cleansing Rituals[/B]: Purge the Blade of Furyondy of its curse, placed by a vengeful demon. [*][B]Diplomatic Mission[/B]: Convince the elven court of Celene to relinquish the Gem by proving your worth and noble intent. [/LIST] This item serves as a powerful weapon and a narrative tool for exploring Greyhawk's depth and history. [/QUOTE]
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