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General Tabletop Discussion
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Greyhawk, and race options for Oerth PCs
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<blockquote data-quote="Bacon Bits" data-source="post: 7903633" data-attributes="member: 6777737"><p>When I run Greyhawk, I generally limit players to the originally available races: Elf (non-Drow), Dwarf, Gnome, Human, Halfling, Half-Elf, and Half-Orc. Half-Orcs are generally treated with suspicion and contempt. Elves and Dwarves are mildly antagonistic towards each other.</p><p></p><p>Exceptions have been: Goliath for a Frost Barbarian, with Goliath just representing a big human that has been rumored to have stone giant blood.</p><p></p><p>Drow exist but are kill-on-sight to surface dwelling races. Tieflings might exist, but are largely constrained to Iuz and are essentially always going to be evil. Iuz specifically spent time breeding half-demons, and wouldn't give up that power easily. Lizardmen exist to the far south, but that doesn't mean they're Dragonborn nor does it mean they'd be accepted in Greyhawk.</p><p></p><p>Just about everyone in Greyhawk is xenophobic. It's a post-apocalyptic campaign setting in bleak recovery, so there isn't a lot of trust to go around even within your own species. Few allies, little trust, long stretches of open, untamed wilds. It's a dangerous world where even friendly strangers can react violently. If you're playing after From the Ashes, then it's just that much worse.</p><p></p><p></p><p></p><p>Mordenkainen is the perfect example of a talented wizard who doesn't have his head stuck in the sand... but who still doesn't act. He's definitely a huge jerk, and is never interested in helping the PCs unless there's really clear evidence that not doing so would upset the balance. He has feelers and searchers everywhere and often knows exactly what's going on, but basically does nothing as long as humanly possible. There's a reason that nobody wants to ask Mordenkainen for help.</p><p></p><p>Elminster doesn't help because he's stronger than most deities and is "too busy." Mordenkainen doesn't help because he's paralyzed by the possible consequences, torn between allowing nature to take it's course (believing it will tend towards balance) and trying to save the world but risking failure. Mordenkainen only acts when he is <em>certain</em> doing so is correct, which is precisely why he tends to accomplish very little.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7903633, member: 6777737"] When I run Greyhawk, I generally limit players to the originally available races: Elf (non-Drow), Dwarf, Gnome, Human, Halfling, Half-Elf, and Half-Orc. Half-Orcs are generally treated with suspicion and contempt. Elves and Dwarves are mildly antagonistic towards each other. Exceptions have been: Goliath for a Frost Barbarian, with Goliath just representing a big human that has been rumored to have stone giant blood. Drow exist but are kill-on-sight to surface dwelling races. Tieflings might exist, but are largely constrained to Iuz and are essentially always going to be evil. Iuz specifically spent time breeding half-demons, and wouldn't give up that power easily. Lizardmen exist to the far south, but that doesn't mean they're Dragonborn nor does it mean they'd be accepted in Greyhawk. Just about everyone in Greyhawk is xenophobic. It's a post-apocalyptic campaign setting in bleak recovery, so there isn't a lot of trust to go around even within your own species. Few allies, little trust, long stretches of open, untamed wilds. It's a dangerous world where even friendly strangers can react violently. If you're playing after From the Ashes, then it's just that much worse. Mordenkainen is the perfect example of a talented wizard who doesn't have his head stuck in the sand... but who still doesn't act. He's definitely a huge jerk, and is never interested in helping the PCs unless there's really clear evidence that not doing so would upset the balance. He has feelers and searchers everywhere and often knows exactly what's going on, but basically does nothing as long as humanly possible. There's a reason that nobody wants to ask Mordenkainen for help. Elminster doesn't help because he's stronger than most deities and is "too busy." Mordenkainen doesn't help because he's paralyzed by the possible consequences, torn between allowing nature to take it's course (believing it will tend towards balance) and trying to save the world but risking failure. Mordenkainen only acts when he is [I]certain[/I] doing so is correct, which is precisely why he tends to accomplish very little. [/QUOTE]
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