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*Dungeons & Dragons
Greyhawk, and race options for Oerth PCs
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<blockquote data-quote="Shiroiken" data-source="post: 7903787" data-attributes="member: 6775477"><p>I've found the easiest way to allow the various weird/stupid races requires just a bit of visual changes, which I pretty much did to most races anyway, bringing them back to 1E visuals. In addition, I let the players know that people are extraordinarily superstitious, and most of these weird races are going to suffer a LOT of social issues.</p><p></p><p>Most weird races I break down into half-breeds, plane-touched, and beastmen. Half-breeds do not necessarily mean exactly half, but blood of two races, so it includes things like dragonborn and goliath (giant), but the physical features are greatly subdued (and easily hidden). Plane-touched either have an extra-planar ancestor or have in some other way been altered by extra-planar energy. Like the half-breeds, the alterations are fairly minor, but visible to those who'd know what to look for. In both of these cases, the character can get by with minimal social issues... until their true nature is revealed, where they face fear and often violence.</p><p></p><p>Beastmen are those who simply cannot hide their strange nature, such as aarockra, kenku, and tabaxi. They are mostly considered animals, and are often made into pets (or slaves), even by good people. These races usually have to have another either vouch for them, or act as their owner.</p><p></p><p></p><p>I'd much rather they leave it alone. Greyhawk has already been turned into a s**t show, and I'd really rather not risk whatever crap they'd pile on. However, if they did make one, I'd do what I've done with every other Greyhawk book post 1985... loot it for good ideas and toss the rest.</p><p></p><p></p><p>They'd be the same as the different Ethnicity from Sword Coast Adventurer's Guide. They have no mechanical difference, but different cultures, appearance, and background. There are also human languages (humans gain an extra one for their ethnicity), but most speak common when dealing with outsiders.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7903787, member: 6775477"] I've found the easiest way to allow the various weird/stupid races requires just a bit of visual changes, which I pretty much did to most races anyway, bringing them back to 1E visuals. In addition, I let the players know that people are extraordinarily superstitious, and most of these weird races are going to suffer a LOT of social issues. Most weird races I break down into half-breeds, plane-touched, and beastmen. Half-breeds do not necessarily mean exactly half, but blood of two races, so it includes things like dragonborn and goliath (giant), but the physical features are greatly subdued (and easily hidden). Plane-touched either have an extra-planar ancestor or have in some other way been altered by extra-planar energy. Like the half-breeds, the alterations are fairly minor, but visible to those who'd know what to look for. In both of these cases, the character can get by with minimal social issues... until their true nature is revealed, where they face fear and often violence. Beastmen are those who simply cannot hide their strange nature, such as aarockra, kenku, and tabaxi. They are mostly considered animals, and are often made into pets (or slaves), even by good people. These races usually have to have another either vouch for them, or act as their owner. I'd much rather they leave it alone. Greyhawk has already been turned into a s**t show, and I'd really rather not risk whatever crap they'd pile on. However, if they did make one, I'd do what I've done with every other Greyhawk book post 1985... loot it for good ideas and toss the rest. They'd be the same as the different Ethnicity from Sword Coast Adventurer's Guide. They have no mechanical difference, but different cultures, appearance, and background. There are also human languages (humans gain an extra one for their ethnicity), but most speak common when dealing with outsiders. [/QUOTE]
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