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Greyhawk, and race options for Oerth PCs
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<blockquote data-quote="Hussar" data-source="post: 7906191" data-attributes="member: 22779"><p>See, ok, couple of things here.</p><p></p><p>1. If you have TWENTY-SIX races allowed, adding one more can hardly be an issue. I'm sorry, but, that's just ridiculous. All the "I don't want Mos-Eisely Cantina" style arguments go right out the window. At that point, it just seems utterly baffling to me that the DM would have any issue with any race the player brought up, considering the shopping list of races that have already gotten the pass.</p><p></p><p>2. The "DM shortage, waiting list of players here" honestly sends up an even bigger red flag. The message, to me, is that "Well, it's my ball, so, we're going to play by my rules, you can like it or leave". Total DM power move. I'm a lot less interested in that sort of DM/Player power relationship anymore. Maybe it's because I don't play with strangers any more. I much prefer a more egalitarian approach.</p><p></p><p>I mean, heck, my current Greyhawk party consists of a gnome artificer, an orc bard, a firbolg druid and a human fighter. I obviously don't have a problem with players being creative. My last campaign, set in Waterdeep, had a talking skeleton, some 3rd party thing one of my players wanted to try out. A significant amount of time was spent during the campaign getting him declared an actual being, and not property, with rights as a citizen of Waterdeep. Tons of fun.</p><p></p><p>Considering the orc bard just freed orcish slaves from Scarlet brotherhood baddies, and is now organizing a sort of tribe, I'd say it worked out very, very well. The player is engaged and has created a situation I never would have envisioned when creating my campaign. Fantastic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7906191, member: 22779"] See, ok, couple of things here. 1. If you have TWENTY-SIX races allowed, adding one more can hardly be an issue. I'm sorry, but, that's just ridiculous. All the "I don't want Mos-Eisely Cantina" style arguments go right out the window. At that point, it just seems utterly baffling to me that the DM would have any issue with any race the player brought up, considering the shopping list of races that have already gotten the pass. 2. The "DM shortage, waiting list of players here" honestly sends up an even bigger red flag. The message, to me, is that "Well, it's my ball, so, we're going to play by my rules, you can like it or leave". Total DM power move. I'm a lot less interested in that sort of DM/Player power relationship anymore. Maybe it's because I don't play with strangers any more. I much prefer a more egalitarian approach. I mean, heck, my current Greyhawk party consists of a gnome artificer, an orc bard, a firbolg druid and a human fighter. I obviously don't have a problem with players being creative. My last campaign, set in Waterdeep, had a talking skeleton, some 3rd party thing one of my players wanted to try out. A significant amount of time was spent during the campaign getting him declared an actual being, and not property, with rights as a citizen of Waterdeep. Tons of fun. Considering the orc bard just freed orcish slaves from Scarlet brotherhood baddies, and is now organizing a sort of tribe, I'd say it worked out very, very well. The player is engaged and has created a situation I never would have envisioned when creating my campaign. Fantastic. [/QUOTE]
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