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<blockquote data-quote="Coroc" data-source="post: 7906323" data-attributes="member: 6895991"><p>Well you just sound a bit paradox with this post, you make so much drama about someone not being allowed to play dragonborn, which just not fits in everybodies world, and otoh you got two players of which one just plays the standard human ranger, but this archetype gets its niche protection from the creative player who wants to play a guy with a darker side?</p><p>The only precondition I would have in this case (unless the campaign is really a black-white good vs evil with no nuances thing then I'd agree with your post), would be that the player of the dark character must not start intra party fighting.</p><p>Other than that I assure you, no matter the setting ( except for the plain good evil example I gave) the player with the dark concept will bring more fun and life and RP to your table than the ranger guy.</p><p></p><p>Restricting players unnecessarily in a way you suggest (unless the setting is the exception I mentioned and even there you yourself noticed Raistlin as an exception in the exception), is far more intrusive for me, because that's character and roleplay which you restrict, and not some fluff about whether you are a human or a human covered with scales and with a tail (most dragonborn players) or a reptile humanoid with traits which differ really from how humans act and value things (some few dragonborn players).</p></blockquote><p></p>
[QUOTE="Coroc, post: 7906323, member: 6895991"] Well you just sound a bit paradox with this post, you make so much drama about someone not being allowed to play dragonborn, which just not fits in everybodies world, and otoh you got two players of which one just plays the standard human ranger, but this archetype gets its niche protection from the creative player who wants to play a guy with a darker side? The only precondition I would have in this case (unless the campaign is really a black-white good vs evil with no nuances thing then I'd agree with your post), would be that the player of the dark character must not start intra party fighting. Other than that I assure you, no matter the setting ( except for the plain good evil example I gave) the player with the dark concept will bring more fun and life and RP to your table than the ranger guy. Restricting players unnecessarily in a way you suggest (unless the setting is the exception I mentioned and even there you yourself noticed Raistlin as an exception in the exception), is far more intrusive for me, because that's character and roleplay which you restrict, and not some fluff about whether you are a human or a human covered with scales and with a tail (most dragonborn players) or a reptile humanoid with traits which differ really from how humans act and value things (some few dragonborn players). [/QUOTE]
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