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<blockquote data-quote="Oofta" data-source="post: 7906358" data-attributes="member: 6801845"><p>In my campaign intro document, I have fewer than a dozen house rules. Those include no evil characters, play someone who wants to be part of a group, don't play chaotic stupid and a list of allowable races. There's also links to a ton of other information and history for the world. Along with more doco and history than even I can keep track of. There's a lot of history to the campaign world.</p><p></p><p>But no, I don't explain why I don't allow dragonborn or kenku or whatever race of the week comes up. They simply aren't part of my vision for my campaign world. That consistency, that ongoing feel of a campaign may not matter to you, but it does to me. In my 4E campaign I was able to come up with a reason for eladrin, they were outcast Sidhe from the feywild. I allowed a deva because I came up with a reason for them to exist which was not revealed to the player until the end of the campaign much to his amazement/surprise/enjoyment.</p><p></p><p>But those were exceptions to the rule. If I allow dragonborn, what's next? Kenku? Tabaxi? Loxodons? Shard Minds? Could I find a place in my world for warborn? I suppose I could. None has ever been around since the beginning of the campaign decades ago, but if nothing else there's always a shipwreck from a far off land or a rift to another plane of existence. But I would want a race of sentient constructs to be the start of or the result of an earth shaking event, not just a race of the week.</p><p></p><p>But I don't see what it would add to the campaign world. That's all the justification I need, sorry I'm not sorry. Maybe that makes me a curmudgeon, maybe that means I'm not the DM for you. On the other hand I tend to DM for the same group of people for years on end, the only reason I needed to start up a new group recently was because I moved.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7906358, member: 6801845"] In my campaign intro document, I have fewer than a dozen house rules. Those include no evil characters, play someone who wants to be part of a group, don't play chaotic stupid and a list of allowable races. There's also links to a ton of other information and history for the world. Along with more doco and history than even I can keep track of. There's a lot of history to the campaign world. But no, I don't explain why I don't allow dragonborn or kenku or whatever race of the week comes up. They simply aren't part of my vision for my campaign world. That consistency, that ongoing feel of a campaign may not matter to you, but it does to me. In my 4E campaign I was able to come up with a reason for eladrin, they were outcast Sidhe from the feywild. I allowed a deva because I came up with a reason for them to exist which was not revealed to the player until the end of the campaign much to his amazement/surprise/enjoyment. But those were exceptions to the rule. If I allow dragonborn, what's next? Kenku? Tabaxi? Loxodons? Shard Minds? Could I find a place in my world for warborn? I suppose I could. None has ever been around since the beginning of the campaign decades ago, but if nothing else there's always a shipwreck from a far off land or a rift to another plane of existence. But I would want a race of sentient constructs to be the start of or the result of an earth shaking event, not just a race of the week. But I don't see what it would add to the campaign world. That's all the justification I need, sorry I'm not sorry. Maybe that makes me a curmudgeon, maybe that means I'm not the DM for you. On the other hand I tend to DM for the same group of people for years on end, the only reason I needed to start up a new group recently was because I moved. [/QUOTE]
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