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<blockquote data-quote="Zardnaar" data-source="post: 7906971" data-attributes="member: 6716779"><p>I'll use an example. This is a real example.</p><p></p><p> I gave my players several choices. I bought the Midgard setting, Drow don't really exist apparently there's a few left as they got eaten by a ghoul imperium.</p><p></p><p>The imperium is located near Zobeck. The players chose not Egypt so I switched the focus to that area which has Ravenfolk, Gnolls, Minotaurs etc. </p><p></p><p> On that world someone wants to play a Drow. In Nuria Natal the Southland races and Dragonborn are a lot more prominent. Let's say I let you play a Drow. You're a survivor a long way from home with light sensitivity in a desert setting. Would you rather play a Gnolls, Aasimar, Dragonborn/kin.</p><p></p><p> Had they chosen Zobeck you are right beside the Vampire kingdom. They're allied with the ghoul imperium who ate your people. There's a nice revenge plotline there and the few survivors are close by. You can rally the survivors, find a new home for them etc. </p><p></p><p> It's a lot easier for the DM to work the Drow into the story in Zobeck than Nuria Natal. </p><p></p><p> The DM tells you this up front and why.</p><p></p><p>The game is set in Nuria Natal. There's an expansionist Dragon empire nearby with political exiles in Nuria Natal opposed to the current regime in that empire. </p><p>Do you insist on playing your Drow with no real built in plot hooks or ties to the area. Or do you play ball with the lore and tone if what the DM is offering?</p><p></p><p>DM 2 can't be bothered with that and limits the races to ones in Nuria Natal and immediate environs. </p><p></p><p> No Drow are allowed along with the races from the far north. DM suggests to tie your characters to the local area in some way and had custom back grounds and new back grounds to support that. </p><p></p><p> Or you want your special snowflake Drow from 2000 miles away with the outlander background?</p><p></p><p> Even though the DM has spent hundreds of dollars on the books and time spent designing a game and back grounds.</p><p></p><p> Are you really going to insist on playing what you want!</p><p></p><p> This is why I just boot players who won't play ball. They're contrarian just because</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7906971, member: 6716779"] I'll use an example. This is a real example. I gave my players several choices. I bought the Midgard setting, Drow don't really exist apparently there's a few left as they got eaten by a ghoul imperium. The imperium is located near Zobeck. The players chose not Egypt so I switched the focus to that area which has Ravenfolk, Gnolls, Minotaurs etc. On that world someone wants to play a Drow. In Nuria Natal the Southland races and Dragonborn are a lot more prominent. Let's say I let you play a Drow. You're a survivor a long way from home with light sensitivity in a desert setting. Would you rather play a Gnolls, Aasimar, Dragonborn/kin. Had they chosen Zobeck you are right beside the Vampire kingdom. They're allied with the ghoul imperium who ate your people. There's a nice revenge plotline there and the few survivors are close by. You can rally the survivors, find a new home for them etc. It's a lot easier for the DM to work the Drow into the story in Zobeck than Nuria Natal. The DM tells you this up front and why. The game is set in Nuria Natal. There's an expansionist Dragon empire nearby with political exiles in Nuria Natal opposed to the current regime in that empire. Do you insist on playing your Drow with no real built in plot hooks or ties to the area. Or do you play ball with the lore and tone if what the DM is offering? DM 2 can't be bothered with that and limits the races to ones in Nuria Natal and immediate environs. No Drow are allowed along with the races from the far north. DM suggests to tie your characters to the local area in some way and had custom back grounds and new back grounds to support that. Or you want your special snowflake Drow from 2000 miles away with the outlander background? Even though the DM has spent hundreds of dollars on the books and time spent designing a game and back grounds. Are you really going to insist on playing what you want! This is why I just boot players who won't play ball. They're contrarian just because [/QUOTE]
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