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Greyhawk, and race options for Oerth PCs
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<blockquote data-quote="Dire Bare" data-source="post: 7907255" data-attributes="member: 18182"><p>Players choose their character concepts (race/class/background/etc) for all sorts of reasons, including the mechanical aspects. Sure. So? D&D is a form of storytelling, yeah . . . but it is also a game and the "stat-block" for a race or class is a game-piece, which is totally OK to get excited about. Doesn't make the player a <em>bad-wrong-fun</em> player, a poor role-player, or anything really. You can both role-play and <em>min-max </em>at the same time<em>, </em>they aren't mutually exclusive. Do some players prioritize <em>min-maxing</em> character options over role-playing their characters? Yes, of course, that's a play style some of us love to hate, and others find a lot of fun.</p><p></p><p>If you are running a game heavy on the role-play and want to avoid min-maxing . . . . do you ban certain character options (races, classes, etc), or just communicate what you're going for with the players and work together to create appropriate characters? YMMV, but I think it's pretty clear I'm on the more open and collaborative end of the spectrum rather than looking to establish arbitrary (as I see them) restrictions.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7907255, member: 18182"] Players choose their character concepts (race/class/background/etc) for all sorts of reasons, including the mechanical aspects. Sure. So? D&D is a form of storytelling, yeah . . . but it is also a game and the "stat-block" for a race or class is a game-piece, which is totally OK to get excited about. Doesn't make the player a [I]bad-wrong-fun[/I] player, a poor role-player, or anything really. You can both role-play and [I]min-max [/I]at the same time[I], [/I]they aren't mutually exclusive. Do some players prioritize [I]min-maxing[/I] character options over role-playing their characters? Yes, of course, that's a play style some of us love to hate, and others find a lot of fun. If you are running a game heavy on the role-play and want to avoid min-maxing . . . . do you ban certain character options (races, classes, etc), or just communicate what you're going for with the players and work together to create appropriate characters? YMMV, but I think it's pretty clear I'm on the more open and collaborative end of the spectrum rather than looking to establish arbitrary (as I see them) restrictions. [/QUOTE]
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