Aeris Winterood
First Post
I have an idea for my campaign to "send" the characters back in time to the epic battle between the Wind Dukes of Aaqa versus the Queen of Chaos (-4403 cy).
I am making an adventure where they end up helping the Wind Dukes and afterwards end up being 'transported' back to thier correct time period (592 cy). Therein lies my problem.
I would enjoy some feedback as to how they get popped back to that time... to make it better than having a random magical disturbance to send them back....
I am trying to figure out a "good" way of making time travel in a campaign without overdoing it. I have an extensive history of Greyhawk and want the characters to get more involved into the history of the land.
I am making an adventure where they end up helping the Wind Dukes and afterwards end up being 'transported' back to thier correct time period (592 cy). Therein lies my problem.
I would enjoy some feedback as to how they get popped back to that time... to make it better than having a random magical disturbance to send them back....
I am trying to figure out a "good" way of making time travel in a campaign without overdoing it. I have an extensive history of Greyhawk and want the characters to get more involved into the history of the land.
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